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<blockquote data-quote="Shalimar" data-source="post: 3471517" data-attributes="member: 9600"><p>Ah, sorry, it wasn't actually written like that on the sheet so I couldn't tell. Something about that is getting my hackles up though, not sure what in specific about it, and it is following the letter of the rules.</p><p></p><p></p><p></p><p>A more up to date printing of the Core rules makes it clear that it costs 1pp/rank but only if the power is already touch range and sustained. The ability to inflict multiple damage saves on a target per round is an incredibly strong ability, and clearly worth more then 1pp/rank. I also forgot to take into account that once a power is an aura power it cannot be used as a non-aura so:</p><p></p><p>Aura 11 (Selective, Penetrating 4; 48pp), Strike 2 (mighty; penetrating 3; 6pp) so it would be 54/34pp</p><p></p><p></p><p></p><p>All of his powers are noticible regardless of the drawback since they are all active non-mental powers , the drawback is just a free point. It should be at most a complication where he gets an HP when it actually affects him. the very vast majority of the time it doesn't affect him, I don't think he has ever tried to sneak anywhere so it really is just a free point. It'd be like taking allergic to kryptonite if kryptonite never actually made it into the game.</p><p></p><p>EDIT: 1 other problem with the boost is that thanks to the Force-Field, its illegal. You are not allowed to go over your cap in anyway, and by boosting Con when his toughness save is already at +13 via the reaction force-field the con boost breaks the cap, so he needs to drop the constitution boost.</p></blockquote><p></p>
[QUOTE="Shalimar, post: 3471517, member: 9600"] Ah, sorry, it wasn't actually written like that on the sheet so I couldn't tell. Something about that is getting my hackles up though, not sure what in specific about it, and it is following the letter of the rules. A more up to date printing of the Core rules makes it clear that it costs 1pp/rank but only if the power is already touch range and sustained. The ability to inflict multiple damage saves on a target per round is an incredibly strong ability, and clearly worth more then 1pp/rank. I also forgot to take into account that once a power is an aura power it cannot be used as a non-aura so: Aura 11 (Selective, Penetrating 4; 48pp), Strike 2 (mighty; penetrating 3; 6pp) so it would be 54/34pp All of his powers are noticible regardless of the drawback since they are all active non-mental powers , the drawback is just a free point. It should be at most a complication where he gets an HP when it actually affects him. the very vast majority of the time it doesn't affect him, I don't think he has ever tried to sneak anywhere so it really is just a free point. It'd be like taking allergic to kryptonite if kryptonite never actually made it into the game. EDIT: 1 other problem with the boost is that thanks to the Force-Field, its illegal. You are not allowed to go over your cap in anyway, and by boosting Con when his toughness save is already at +13 via the reaction force-field the con boost breaks the cap, so he needs to drop the constitution boost. [/QUOTE]
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