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General Tabletop Discussion
*Pathfinder & Starfinder
Generation: rolling vs. point buy
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<blockquote data-quote="The Souljourner" data-source="post: 2178172" data-attributes="member: 1622"><p>Prequel - we switch between various rolling methods (never straight 4d6, usually multiple sets, rerolling some dice, etc) and point buy. And in fact, I have a house rules thread discussing alternate ability score generation methods.</p><p></p><p></p><p></p><p></p><p>Player: "I want to play a dashing, flashy swashbuckler"</p><p>Dice: 8 Dex, 7 Charisma, 18 Strength....</p><p>Player: "Uh...."</p><p></p><p>Stats matter because many character concepts include the ability to DO things. You can't be the rakish swashbuckler if you trip over your own feet and couldn't talk a kid into eating a candy bar.</p><p></p><p></p><p></p><p>Demonic smurf sounds like a race to me... sure, stats don't define your race. But the *character* i.e. the personality, background, and abilities, are very much defined by your stats.</p><p></p><p></p><p></p><p>It can encourage powergaming, but doesn't discourage character development. What it does is allow you to determine just how intelligent, wise, and charismatic your character is. If you want to play a wise old man and your wisdom is 8, you're screwed. To properly roleplay your stats, you couldn't justify trying to be very wise.</p><p></p><p></p><p></p><p>And that's exactly the problem. Your stats are determining the character you can play, as opposed to vice versa. YOU are the one letting the numbers ru(i)n the game. You are taking stats and assigning a character to it, whereas point buy guys are taking a *character* and assigning stats to it.</p><p></p><p></p><p></p><p>Because we get cool character ideas that we'd like to use, instead of getting shackled into what random crap 4d6 drops on us.</p><p></p><p>-The Souljourner</p></blockquote><p></p>
[QUOTE="The Souljourner, post: 2178172, member: 1622"] Prequel - we switch between various rolling methods (never straight 4d6, usually multiple sets, rerolling some dice, etc) and point buy. And in fact, I have a house rules thread discussing alternate ability score generation methods. Player: "I want to play a dashing, flashy swashbuckler" Dice: 8 Dex, 7 Charisma, 18 Strength.... Player: "Uh...." Stats matter because many character concepts include the ability to DO things. You can't be the rakish swashbuckler if you trip over your own feet and couldn't talk a kid into eating a candy bar. Demonic smurf sounds like a race to me... sure, stats don't define your race. But the *character* i.e. the personality, background, and abilities, are very much defined by your stats. It can encourage powergaming, but doesn't discourage character development. What it does is allow you to determine just how intelligent, wise, and charismatic your character is. If you want to play a wise old man and your wisdom is 8, you're screwed. To properly roleplay your stats, you couldn't justify trying to be very wise. And that's exactly the problem. Your stats are determining the character you can play, as opposed to vice versa. YOU are the one letting the numbers ru(i)n the game. You are taking stats and assigning a character to it, whereas point buy guys are taking a *character* and assigning stats to it. Because we get cool character ideas that we'd like to use, instead of getting shackled into what random crap 4d6 drops on us. -The Souljourner [/QUOTE]
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Generation: rolling vs. point buy
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