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Generation: rolling vs. point buy
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<blockquote data-quote="Bad Paper" data-source="post: 2178568" data-attributes="member: 24674"><p>OK, when I said I rolled, I meant I rolled six abilities and placed them however I wanted, with an eye toward how racial adjustments would further affect them.</p><p></p><p>I haven't done the roll-ability-scores-in-exact-order thing since the high-flyin 3d6 days of 1st edition AD&D. Note that I absolutely <em>loved</em> that, but I wouldn't think of doing that nowadays. The game has gotten off-the-charts insane with power, and it is at least important to balance physical vs. mental stats in some way. (It might be interesting to tell someone what their three physical stats are, and what their three mental stats are, and have him arrange them, but I digress)</p><p></p><p>When a player rolls up a set of stats that are legal but otherwise unsuitable (perhaps he thinks he can do better), we allow him to reroll the entire set, but he MUST stick with the next legal set. He can't have the first six, sorry. I always stick with my first six; I've seen a few take a chance on the second set and come out lucky.</p><p></p><p>None of our players has done a point buy. I haven't ever mentioned it, but I would actually assent to a 26 or 27 pb if someone really friggin whined. I guess I would do a 27pb before any dice rolling, and a 26pb if they saw the rolls and didn't like them, but no one has asked, and I doubt anyone would. We're a little macho that way.</p><p></p><p>So let's say we want to be an intelligent and dextrous swashbuckler. I am unaware of any "Swashbuckler" prestige class, so I'm assuming we're talking Errol Flynn. Firstly, if we got Patryn's 14 and five 10s on the *first* set of rolls, then we can go again. If we got them on the second set of rolls, and didn't want to pester the DM about doing a point buy instead, then we can:</p><p>1) become a halfling and call it 8/12/10/14/10/10. Or (since I don't care about Int) 8/16/10/10/10/10.</p><p>2) become a half-dragon and call it 18/14/12/12/10/12. Clearly you're not starting at ECL1 anymore, but this is nuance, baby, nuance! If that feels like cheating, then make it a half-dragon gnome or something, for 16/14/14/12/10/12.</p><p>3) be human and use 10/14/10/10/10/10. The human's extra feat/skill point should make up for any Intelligence you feel you're lacking.</p><p></p><p>[I bring up the half-dragon thing because I just started as a player in a new campaign, starting at ECL 3. So we have a half-dragon Pal 0, who's just running around with full-plate and claw/claw/bite. Hilarious. And I'm playing a gnome who will pick up dragon disciple, so yes I will have a half-dragon gnome. I love it. But this is the PC on whom I rolled up a 37pb. The paladin is equivalent to like a 50pb or something crazy, but he rolled it. I watched. Rolling! It's so much more fun than pb!]</p></blockquote><p></p>
[QUOTE="Bad Paper, post: 2178568, member: 24674"] OK, when I said I rolled, I meant I rolled six abilities and placed them however I wanted, with an eye toward how racial adjustments would further affect them. I haven't done the roll-ability-scores-in-exact-order thing since the high-flyin 3d6 days of 1st edition AD&D. Note that I absolutely [I]loved[/I] that, but I wouldn't think of doing that nowadays. The game has gotten off-the-charts insane with power, and it is at least important to balance physical vs. mental stats in some way. (It might be interesting to tell someone what their three physical stats are, and what their three mental stats are, and have him arrange them, but I digress) When a player rolls up a set of stats that are legal but otherwise unsuitable (perhaps he thinks he can do better), we allow him to reroll the entire set, but he MUST stick with the next legal set. He can't have the first six, sorry. I always stick with my first six; I've seen a few take a chance on the second set and come out lucky. None of our players has done a point buy. I haven't ever mentioned it, but I would actually assent to a 26 or 27 pb if someone really friggin whined. I guess I would do a 27pb before any dice rolling, and a 26pb if they saw the rolls and didn't like them, but no one has asked, and I doubt anyone would. We're a little macho that way. So let's say we want to be an intelligent and dextrous swashbuckler. I am unaware of any "Swashbuckler" prestige class, so I'm assuming we're talking Errol Flynn. Firstly, if we got Patryn's 14 and five 10s on the *first* set of rolls, then we can go again. If we got them on the second set of rolls, and didn't want to pester the DM about doing a point buy instead, then we can: 1) become a halfling and call it 8/12/10/14/10/10. Or (since I don't care about Int) 8/16/10/10/10/10. 2) become a half-dragon and call it 18/14/12/12/10/12. Clearly you're not starting at ECL1 anymore, but this is nuance, baby, nuance! If that feels like cheating, then make it a half-dragon gnome or something, for 16/14/14/12/10/12. 3) be human and use 10/14/10/10/10/10. The human's extra feat/skill point should make up for any Intelligence you feel you're lacking. [I bring up the half-dragon thing because I just started as a player in a new campaign, starting at ECL 3. So we have a half-dragon Pal 0, who's just running around with full-plate and claw/claw/bite. Hilarious. And I'm playing a gnome who will pick up dragon disciple, so yes I will have a half-dragon gnome. I love it. But this is the PC on whom I rolled up a 37pb. The paladin is equivalent to like a 50pb or something crazy, but he rolled it. I watched. Rolling! It's so much more fun than pb!] [/QUOTE]
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