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Generation: rolling vs. point buy
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<blockquote data-quote="Ibram" data-source="post: 2179619" data-attributes="member: 17640"><p>We use a base of 8 in all stats, then 28 point buy (none over 18 before racial modifiers). There are a few reasons for this....</p><p></p><p>1) it gives everyone the same baseline to work from, including the DM (me). There is no chance that one character is going to get a bunch of 18s while another is stuck with a high score of 14 (an extreme case) and it allows me to build balanced NPCs. I use basicly the same stat line for NPCs with 25 for chumps 28 for "named" villians and 32 for someone I want to be realy tough.</p><p></p><p>2) It allows my players to plan their characters in advance, and allows for character generation to occur away from the table (not that I expect anyone to cheat... but it helps eliminate the possiblity).</p><p></p><p>3) It allwos players to chose what kind of character to play, not have one given to them by the dice. random characters are fun for one shots, but for an extended campaign I feel that the more customisation players have the better.</p><p></p><p>4) Finaly it eliminates possible arguments over character generation. I dont have to watch people roll their stats, then see that they have some low rolls and give them two rerolls instead of one.... then go tell another player that he can only have one reroll.</p></blockquote><p></p>
[QUOTE="Ibram, post: 2179619, member: 17640"] We use a base of 8 in all stats, then 28 point buy (none over 18 before racial modifiers). There are a few reasons for this.... 1) it gives everyone the same baseline to work from, including the DM (me). There is no chance that one character is going to get a bunch of 18s while another is stuck with a high score of 14 (an extreme case) and it allows me to build balanced NPCs. I use basicly the same stat line for NPCs with 25 for chumps 28 for "named" villians and 32 for someone I want to be realy tough. 2) It allows my players to plan their characters in advance, and allows for character generation to occur away from the table (not that I expect anyone to cheat... but it helps eliminate the possiblity). 3) It allwos players to chose what kind of character to play, not have one given to them by the dice. random characters are fun for one shots, but for an extended campaign I feel that the more customisation players have the better. 4) Finaly it eliminates possible arguments over character generation. I dont have to watch people roll their stats, then see that they have some low rolls and give them two rerolls instead of one.... then go tell another player that he can only have one reroll. [/QUOTE]
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Generation: rolling vs. point buy
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