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General Tabletop Discussion
*Pathfinder & Starfinder
Generation: rolling vs. point buy
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<blockquote data-quote="Dracomeander" data-source="post: 2184747" data-attributes="member: 20009"><p>But that is just my point. I don't believe any character should be required to factor in stat boosters to 'maintain the existing power curve'. Yes, the game assumes a certain monetary value of magic item acquistion adds to the power of the characters as they advance in level. But why do cheap and easily acquired stat boosters have to figure into those calculations? There are plenty of other items that enhance the characters' ability to overcome those obstacles as they advance in level. </p><p></p><p>But that is going into a whole other topic. I've already stated my opinions on the subject of this thread in comparing point buy character generation to rolling for character generation. I can work with both, but I prefer the wild variances of rolling, both the highs and the lows.</p></blockquote><p></p>
[QUOTE="Dracomeander, post: 2184747, member: 20009"] But that is just my point. I don't believe any character should be required to factor in stat boosters to 'maintain the existing power curve'. Yes, the game assumes a certain monetary value of magic item acquistion adds to the power of the characters as they advance in level. But why do cheap and easily acquired stat boosters have to figure into those calculations? There are plenty of other items that enhance the characters' ability to overcome those obstacles as they advance in level. But that is going into a whole other topic. I've already stated my opinions on the subject of this thread in comparing point buy character generation to rolling for character generation. I can work with both, but I prefer the wild variances of rolling, both the highs and the lows. [/QUOTE]
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Generation: rolling vs. point buy
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