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General Tabletop Discussion
*Pathfinder & Starfinder
Generation: rolling vs. point buy
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<blockquote data-quote="Jefuri no Oni" data-source="post: 3674794" data-attributes="member: 29984"><p>When I first started playing D&D we rolled our stats because that's what it said to do in the PhB. After the first 3 sessions we switched to point buy. </p><p></p><p>We switched because we all had a character concept in our heads that we wanted to play and rolling stats only got in the way of realizing our character concepts. This was true of people who rolled too high as well as low. Want to play a curious and unwise reckless gnome, too bad you rolled two 18's and nothing lower than 14. Want to play a monk, too bad you rolled a 17 and the rest of your stats are 8-12, I guess you have to play a wizard. </p><p></p><p>To those of you who say point buy creates cookie cutter characters that's more of an issue with your players than with point buy. We have had plenty of wizards with higher charisma than constitution, we have even had people buy odd numbered stats, there is nothing preventing you from doing that. Yes some of our players only buy even stats but that's their choice, why get hung up over whats on their character sheet. Furthermore it has the added benefit of enabling players to create their characters between sessions since the DM doesn't have to watch every single roll. This way the maximum amount of time can be spent each meeting gaming rather than rolling.</p><p></p><p>There's a reason that no other modern day game system such as GURPS or Storyteller uses random stat generation. Rolling ability scores is an outdated game mechanic that should have died with Thaco, 18/00, stat requirements to get into classes, and duel classing.</p></blockquote><p></p>
[QUOTE="Jefuri no Oni, post: 3674794, member: 29984"] When I first started playing D&D we rolled our stats because that's what it said to do in the PhB. After the first 3 sessions we switched to point buy. We switched because we all had a character concept in our heads that we wanted to play and rolling stats only got in the way of realizing our character concepts. This was true of people who rolled too high as well as low. Want to play a curious and unwise reckless gnome, too bad you rolled two 18's and nothing lower than 14. Want to play a monk, too bad you rolled a 17 and the rest of your stats are 8-12, I guess you have to play a wizard. To those of you who say point buy creates cookie cutter characters that's more of an issue with your players than with point buy. We have had plenty of wizards with higher charisma than constitution, we have even had people buy odd numbered stats, there is nothing preventing you from doing that. Yes some of our players only buy even stats but that's their choice, why get hung up over whats on their character sheet. Furthermore it has the added benefit of enabling players to create their characters between sessions since the DM doesn't have to watch every single roll. This way the maximum amount of time can be spent each meeting gaming rather than rolling. There's a reason that no other modern day game system such as GURPS or Storyteller uses random stat generation. Rolling ability scores is an outdated game mechanic that should have died with Thaco, 18/00, stat requirements to get into classes, and duel classing. [/QUOTE]
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Generation: rolling vs. point buy
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