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General Tabletop Discussion
*Pathfinder & Starfinder
Generation: rolling vs. point buy
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<blockquote data-quote="Deus Ex Machina" data-source="post: 3678626" data-attributes="member: 54010"><p>Even at a glance, it's completely apparent that the +2 LA batch is just soooo much stronger than the first. A similar kind of difference to what KB is talking about.</p><p></p><p></p><p>As a DM, I would not impose a LA on a character simply because they rolled good stats. Similarly, I don't think that kind of difference between two players is a game breaker. They are more than likely going to be extremes on the range and any reasonable player that is not a munchkin would understand that is ok. Everyone knew and accepted the risks associated with rolling dice before playing the game and will reap the benefits and suffer the rewards accordingly. I wouldn't promote that kind of difference, but I would accept it.</p><p></p><p>I like to view all individual characters as group property overall. Though they all have different personalities and agendas, they must pool their resources in order to overcome challenges that they would be near-impossible to overcome alone.</p><p></p><p>In my games, the golden rule is 'Never willingly act against the interests of the party.' Breaking that rule results in expulsion from the group for both the player and character.</p></blockquote><p></p>
[QUOTE="Deus Ex Machina, post: 3678626, member: 54010"] Even at a glance, it's completely apparent that the +2 LA batch is just soooo much stronger than the first. A similar kind of difference to what KB is talking about. As a DM, I would not impose a LA on a character simply because they rolled good stats. Similarly, I don't think that kind of difference between two players is a game breaker. They are more than likely going to be extremes on the range and any reasonable player that is not a munchkin would understand that is ok. Everyone knew and accepted the risks associated with rolling dice before playing the game and will reap the benefits and suffer the rewards accordingly. I wouldn't promote that kind of difference, but I would accept it. I like to view all individual characters as group property overall. Though they all have different personalities and agendas, they must pool their resources in order to overcome challenges that they would be near-impossible to overcome alone. In my games, the golden rule is 'Never willingly act against the interests of the party.' Breaking that rule results in expulsion from the group for both the player and character. [/QUOTE]
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Generation: rolling vs. point buy
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