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Generation Ships--- Can we build one now?
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 7561544" data-attributes="member: 710"><p>You're making a lot of assumptions abou the way the system would work. Why would anyone chosen from birth to assume a particular role? That would be most likely a very short-sighted system, because the person might not actually be good at the job you intended for him. </p><p></p><p>When Bob the Engineer dies, there must be already someone there to take over his duties, we can't wait for Suzie to grow up. </p><p></p><p>Most people in any society grow up to become part of it and take a job that the society in some manner needs. </p><p>There might be outliers that don't, but if your system is not designed with certain redudancies in mind to compensate that, then it can't work for centuries or millenia as would be required for a generation ship. </p><p></p><p></p><p>I think that is the critical flaw here. Yes, the resources are tight. But you must have "extra" resources. That is one of the challenges of making a generation ship - putting all the resoures you will need aboard to compensate for when things go wrong, and including the capability to recycle, repair, regrow stuff that you consume. </p><p>People not wanting to do any job, people getting old and needing medical care without contributing, people getting into accidents, people committing suicide, you need to be prepared for that and have redundancies for it.</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 7561544, member: 710"] You're making a lot of assumptions abou the way the system would work. Why would anyone chosen from birth to assume a particular role? That would be most likely a very short-sighted system, because the person might not actually be good at the job you intended for him. When Bob the Engineer dies, there must be already someone there to take over his duties, we can't wait for Suzie to grow up. Most people in any society grow up to become part of it and take a job that the society in some manner needs. There might be outliers that don't, but if your system is not designed with certain redudancies in mind to compensate that, then it can't work for centuries or millenia as would be required for a generation ship. I think that is the critical flaw here. Yes, the resources are tight. But you must have "extra" resources. That is one of the challenges of making a generation ship - putting all the resoures you will need aboard to compensate for when things go wrong, and including the capability to recycle, repair, regrow stuff that you consume. People not wanting to do any job, people getting old and needing medical care without contributing, people getting into accidents, people committing suicide, you need to be prepared for that and have redundancies for it. [/QUOTE]
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