Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Geek Talk & Media
Generation Ships--- Can we build one now?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="tomBitonti" data-source="post: 7562036" data-attributes="member: 13107"><p>So ... I don't think it has been set what is the ratio of the ship's population to the number of roles which would need to be filled.</p><p></p><p>There might be 1000 people and just 100 distinct roles.</p><p></p><p>We also haven't specified how many roles a single person can cover. Given that they might not have much else to do, learning several roles might be the norm. Then we might have 1000 people each with three different roles (on average) covering 100 distinct roles.</p><p></p><p>My numbers are made up here, of course. But are they unreasonable? Or at least feasible?</p><p></p><p>As to highly constrained environments (what others are calling environmentally imposed slavery). That has to be considered in comparison with other environments. Say, growing up poor in Mexico City, or in a large city in many many places in the world. It's hard to pursue this very far without invoking too many real issues, but I don't think I have to go there: There are a lot of places which would much much worst than the ship environment. (At least, assuming that the ship environment is not a complete nightmare, which might be the case, but we haven't set what the environment would be like.)</p><p></p><p>Also, this does not consider how the Earth's environment <em>might turn out</em> in not too much time. Again, I don't think I need to enumerate this to make the point that the Earth might become a very terrible place to live, in comparison to which the ship environment, however constrained, might be a lot better.</p><p></p><p>Thx!</p><p>TomB</p></blockquote><p></p>
[QUOTE="tomBitonti, post: 7562036, member: 13107"] So ... I don't think it has been set what is the ratio of the ship's population to the number of roles which would need to be filled. There might be 1000 people and just 100 distinct roles. We also haven't specified how many roles a single person can cover. Given that they might not have much else to do, learning several roles might be the norm. Then we might have 1000 people each with three different roles (on average) covering 100 distinct roles. My numbers are made up here, of course. But are they unreasonable? Or at least feasible? As to highly constrained environments (what others are calling environmentally imposed slavery). That has to be considered in comparison with other environments. Say, growing up poor in Mexico City, or in a large city in many many places in the world. It's hard to pursue this very far without invoking too many real issues, but I don't think I have to go there: There are a lot of places which would much much worst than the ship environment. (At least, assuming that the ship environment is not a complete nightmare, which might be the case, but we haven't set what the environment would be like.) Also, this does not consider how the Earth's environment [i]might turn out[/i] in not too much time. Again, I don't think I need to enumerate this to make the point that the Earth might become a very terrible place to live, in comparison to which the ship environment, however constrained, might be a lot better. Thx! TomB [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Geek Talk & Media
Generation Ships--- Can we build one now?
Top