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General Tabletop Discussion
*TTRPGs General
Generative resolution
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<blockquote data-quote="thefutilist" data-source="post: 9845701" data-attributes="member: 7044566"><p>Yes but let me break it down further.</p><p></p><p>If making a move on a miss means introducing a problem we could, very broadly, put the generation into a few different tiers.</p><p></p><p>Ninja’s attack (This breaks plausibility, seems naff and probably doesn’t have anything to do with anything)</p><p></p><p></p><p>What if it’s established that Ninja’s are pursuing the character (well then we’re drawing from the broader material and we were constrained by what we add. This adds plausibility but plausibility isn’t the issue we’re discussing. It’s the use of pre-established material and how that gives constraints to what’s added)</p><p></p><p>The ninja’s are established to be in the area when the scene is described. Either they’re there in the GM prep unknown to the players or the GM might state, your character doesn’t know this but there are Ninjas about. Or maybe the characters do know there are ninjas in the scene. Either way they’re established to be in the area as a fixed fact.</p><p></p><p>My contention is that all of those are forms of generative resolution although it gets muddier as we move down the tier list. [USER=42582]@pemerton[/USER] is asking at what point the established facts cross over from generative resolution to positional resolution. Which is an interesting topic but I’m not sure they ever cross over. To be determined.</p><p></p><p></p><p>My claim is that for resolution to be positional, the positioning itself must be the conflict trigger. The easiest way to frame this is just that the stakes are discussed before the roll. Although if we’re getting really technical then it’s about established positioning before we even get to stakes (although it gets really fuzzy).</p><p></p><p>So you’re trying to be quiet and the Ninjas are trying to find you. You need to open the loud tomb or whatever. Can you do it quietly enough so that the Ninja’s don’t hear and are alerted to your presence? We know the set up, the stakes are obvious, let’s roll.</p></blockquote><p></p>
[QUOTE="thefutilist, post: 9845701, member: 7044566"] Yes but let me break it down further. If making a move on a miss means introducing a problem we could, very broadly, put the generation into a few different tiers. Ninja’s attack (This breaks plausibility, seems naff and probably doesn’t have anything to do with anything) What if it’s established that Ninja’s are pursuing the character (well then we’re drawing from the broader material and we were constrained by what we add. This adds plausibility but plausibility isn’t the issue we’re discussing. It’s the use of pre-established material and how that gives constraints to what’s added) The ninja’s are established to be in the area when the scene is described. Either they’re there in the GM prep unknown to the players or the GM might state, your character doesn’t know this but there are Ninjas about. Or maybe the characters do know there are ninjas in the scene. Either way they’re established to be in the area as a fixed fact. My contention is that all of those are forms of generative resolution although it gets muddier as we move down the tier list. [USER=42582]@pemerton[/USER] is asking at what point the established facts cross over from generative resolution to positional resolution. Which is an interesting topic but I’m not sure they ever cross over. To be determined. My claim is that for resolution to be positional, the positioning itself must be the conflict trigger. The easiest way to frame this is just that the stakes are discussed before the roll. Although if we’re getting really technical then it’s about established positioning before we even get to stakes (although it gets really fuzzy). So you’re trying to be quiet and the Ninjas are trying to find you. You need to open the loud tomb or whatever. Can you do it quietly enough so that the Ninja’s don’t hear and are alerted to your presence? We know the set up, the stakes are obvious, let’s roll. [/QUOTE]
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