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<blockquote data-quote="thefutilist" data-source="post: 9845761" data-attributes="member: 7044566"><p>It’s really hard to create parity amongst different situations with different resolution mechanics and so I think the following is actually kind of forced.</p><p></p><p>Aehdros begins to evade the guard, and moves toward the Embassy hoping he’ll run into an Etarch.</p><p></p><p>Say in Sorcerer...</p><p></p><p></p><p>Aehrdro’s hope and homeland VS the city (which wants to emesh him in depravity)</p><p></p><p>Sounds like a humanity roll. Failure.</p><p></p><p>You walk toward the embassy and around it, the guard following, quicker. You find yourself in dark twisting back alleys. In total darkness. Watching as the guard stumbles around a corner, he can’t see you, he seems a little scared now, unsure. You find your hand on the hilt of your knife.</p><p></p><p>Now I would probably never have a conflict like that AND I don’t think it’s necessarily better. Well in general I do but not for any give instance.</p><p></p><p>Your example of play (sounds awesome by the way), was reincorporating newly generated facts into the situation. Because you’re attuned to thematic stuff, that all came with it. This is the exact thing that gives that sense of emergent causality. The component pieces strongly suggest something more (as if by themselves) when you put them together.</p></blockquote><p></p>
[QUOTE="thefutilist, post: 9845761, member: 7044566"] It’s really hard to create parity amongst different situations with different resolution mechanics and so I think the following is actually kind of forced. Aehdros begins to evade the guard, and moves toward the Embassy hoping he’ll run into an Etarch. Say in Sorcerer... Aehrdro’s hope and homeland VS the city (which wants to emesh him in depravity) Sounds like a humanity roll. Failure. You walk toward the embassy and around it, the guard following, quicker. You find yourself in dark twisting back alleys. In total darkness. Watching as the guard stumbles around a corner, he can’t see you, he seems a little scared now, unsure. You find your hand on the hilt of your knife. Now I would probably never have a conflict like that AND I don’t think it’s necessarily better. Well in general I do but not for any give instance. Your example of play (sounds awesome by the way), was reincorporating newly generated facts into the situation. Because you’re attuned to thematic stuff, that all came with it. This is the exact thing that gives that sense of emergent causality. The component pieces strongly suggest something more (as if by themselves) when you put them together. [/QUOTE]
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