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<blockquote data-quote="pemerton" data-source="post: 9847823" data-attributes="member: 42582"><p>I was just rereading Vincent Baker on character sheets and currency: <a href="http://lumpley.com/index.php/anyway/thread/497" target="_blank">anyway: Things on Character Sheets (2)</a></p><p></p><p>In the constable example, there is a currency relationship between <em>position</em> and <em>effectiveness</em>: when you make a Resources test (which is about your character's effectiveness at acquiring stuff in town), you put (what we could call) your <em>town position</em> at stake.</p><p></p><p>It's mediated by the GM, who does have the power, on a failure, to <em>give you what you want</em> but at the cost of a condition (which, when it comes to Resources, can include a direct hit on effectiveness by taxing Resources). But equally the GM can give a twist - a complicating or worsening of your town position.</p><p></p><p>This is why I keep coming back to the idea of the <em>implicit</em>.</p><p></p><p>Consider <a href="https://mightyatom.blogspot.com/2011/05/apocalypse-world-guide-to-hard-moves.html" target="_blank">this example, from Harper</a>:</p><p></p><p style="margin-left: 20px"> She stares at you coldly. 'Leave me alone,' she says. What do you do? . . .</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">'Don't come back here again.' She slams the door in your face and you hear the locks click home.</p><p></p><p>Implicit in a cold stare, and a request to be left alone, is the slamming of a door in one's fact.</p><p></p><p>Similarly, implicit in permitting a cinder imp to escape and burn down the Hedge Witch's place, is being hassled by the town authorities. The <em>fictional causation</em> in this second example is different - it's not internal to a person who's already in the scene. But it is internal to a social structure - a town - that is already in the scene (and towns in Torchbearer do have an orientation towards the PCs, namely, of suspicion tending towards hostility).</p><p></p><p>[USER=7044566]@thefutilist[/USER], what am I missing here?</p></blockquote><p></p>
[QUOTE="pemerton, post: 9847823, member: 42582"] I was just rereading Vincent Baker on character sheets and currency: [URL="http://lumpley.com/index.php/anyway/thread/497"]anyway: Things on Character Sheets (2)[/URL] In the constable example, there is a currency relationship between [I]position[/I] and [I]effectiveness[/I]: when you make a Resources test (which is about your character's effectiveness at acquiring stuff in town), you put (what we could call) your [I]town position[/I] at stake. It's mediated by the GM, who does have the power, on a failure, to [I]give you what you want[/I] but at the cost of a condition (which, when it comes to Resources, can include a direct hit on effectiveness by taxing Resources). But equally the GM can give a twist - a complicating or worsening of your town position. This is why I keep coming back to the idea of the [I]implicit[/I]. Consider [url=https://mightyatom.blogspot.com/2011/05/apocalypse-world-guide-to-hard-moves.html]this example, from Harper[/url]: [indent] She stares at you coldly. 'Leave me alone,' she says. What do you do? . . . 'Don't come back here again.' She slams the door in your face and you hear the locks click home.[/indent] Implicit in a cold stare, and a request to be left alone, is the slamming of a door in one's fact. Similarly, implicit in permitting a cinder imp to escape and burn down the Hedge Witch's place, is being hassled by the town authorities. The [I]fictional causation[/I] in this second example is different - it's not internal to a person who's already in the scene. But it is internal to a social structure - a town - that is already in the scene (and towns in Torchbearer do have an orientation towards the PCs, namely, of suspicion tending towards hostility). [USER=7044566]@thefutilist[/USER], what am I missing here? [/QUOTE]
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