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<blockquote data-quote="thefutilist" data-source="post: 9852287" data-attributes="member: 7044566"><p>Some notes for later:</p><p></p><p>The 2E version.</p><p></p><p>Keeler the gunlugger’s taken off her shoes and she’s sneaking into Dremmer’s camp, armed as they say to the upper teeth. (On a 7–9, maybe I give her a hard bargain: she can get to Dremmer, sure, but only by breaking cover and alerting his guards.) She hits the roll with an 11, so good for her. “Great. You’re able to avoid the sentries and make your way in. You’re crouching down by a big piece of fallen wall, looking into Dremmer’s camp. He’s eating with a couple other guys, they have no idea you’re here.”</p><p></p><p>A snippet from a text about choosing moves from the Magpie website:</p><p></p><p>Let’s say that I’m GMing and the Janus, a character named Grasshopper, has been making things difficult for criminal mastermind villain the Spider. Grasshopper is confronting the Spider in his office, and she’s trying to get a read on him. She gets a miss, though, so I’m allowed to make as hard a move as I choose. I could say, “The Spider smirks at you. Some of his goons enter, holding your brother—and they have a gun to his head.” I’m making the move “Capture someone” again, but this version is on the harder end of the spectrum—it implies that Grasshopper’s brother was captured off-screen, without the PCs having a chance to stop it. But this move also fits in with <em>Masks</em>’s principles, agendas, and the particular issues and GM moves associated with the Janus playbook. All that makes it a good move, well outside of whether or not it’s irrevocable. </p><p></p><p>If I said, instead, “The Spider smirks at you. Some of his goons enter, holding your brother—and they have a gun to his head. The Spider nods, and one of the goons fires their gun at point blank. Your brother slumps to the ground,” then I’m not making a good move. This move is harder, more obviously irrevocable...but it violates one of the principles of the game, to make human life meaningful. The same move in Apocalypse World proper, though, works! If we were playing AW, and I said, “Spider smirks at you. Jackabacka enters the room, holding your brother—and she has a gun to his head. Spider nods, and Jackabacka fires her gun at point blank. Your brother slumps to the ground,” then that could fit the agendas, principles, and moves of AW just fine. It’s following AW’s principle of “Look through crosshairs,” and it could easily be a threat move for the Warlord Spider,</p><p></p><p>More later</p></blockquote><p></p>
[QUOTE="thefutilist, post: 9852287, member: 7044566"] Some notes for later: The 2E version. Keeler the gunlugger’s taken off her shoes and she’s sneaking into Dremmer’s camp, armed as they say to the upper teeth. (On a 7–9, maybe I give her a hard bargain: she can get to Dremmer, sure, but only by breaking cover and alerting his guards.) She hits the roll with an 11, so good for her. “Great. You’re able to avoid the sentries and make your way in. You’re crouching down by a big piece of fallen wall, looking into Dremmer’s camp. He’s eating with a couple other guys, they have no idea you’re here.” A snippet from a text about choosing moves from the Magpie website: Let’s say that I’m GMing and the Janus, a character named Grasshopper, has been making things difficult for criminal mastermind villain the Spider. Grasshopper is confronting the Spider in his office, and she’s trying to get a read on him. She gets a miss, though, so I’m allowed to make as hard a move as I choose. I could say, “The Spider smirks at you. Some of his goons enter, holding your brother—and they have a gun to his head.” I’m making the move “Capture someone” again, but this version is on the harder end of the spectrum—it implies that Grasshopper’s brother was captured off-screen, without the PCs having a chance to stop it. But this move also fits in with [I]Masks[/I]’s principles, agendas, and the particular issues and GM moves associated with the Janus playbook. All that makes it a good move, well outside of whether or not it’s irrevocable. If I said, instead, “The Spider smirks at you. Some of his goons enter, holding your brother—and they have a gun to his head. The Spider nods, and one of the goons fires their gun at point blank. Your brother slumps to the ground,” then I’m not making a good move. This move is harder, more obviously irrevocable...but it violates one of the principles of the game, to make human life meaningful. The same move in Apocalypse World proper, though, works! If we were playing AW, and I said, “Spider smirks at you. Jackabacka enters the room, holding your brother—and she has a gun to his head. Spider nods, and Jackabacka fires her gun at point blank. Your brother slumps to the ground,” then that could fit the agendas, principles, and moves of AW just fine. It’s following AW’s principle of “Look through crosshairs,” and it could easily be a threat move for the Warlord Spider, More later [/QUOTE]
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