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General Tabletop Discussion
*TTRPGs General
Generic Character Flaw Reimbursement
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<blockquote data-quote="delericho" data-source="post: 6152191" data-attributes="member: 22424"><p>Umbran has the right of it.</p><p></p><p>If you give extra build points for flaws selected at CharGen, you'll very likely see players selecting several extremely minor flaws and using them to pay for Moar Powerz!! And, very often, they'll then proceed to completely ignore those flaws for the duration of the campaign.</p><p></p><p>The better approach is indeed to allow players to select a small number of flaws at CharGen but <em>not</em> give them any immediate bonus. Instead, when the flaw actually matters in play, give either some bonus XP at the end of the session or some sort of "Advantage Token" that can be used to gain a bonus later, or trigger the use of a benefit, or similar.</p><p></p><p>The huge advantage of this is that it ceases to be the GM's job to police flaws, because the players will do it for you. If they choose to ignore their flaws then it won't harm the balance of your game... they just don't get the benefits that apply. In essence, the game makes it easy for them to make the "right" decision.</p><p></p><p>As for the distinction between "mechanical flaws" and "story flaws", I think you're over-thinking it. They're both hindrances to the party completing their task; they just manifest differently. Though they're not even that different - the honourable character simply ruling out some options is somewhat equivalent to them assigning an infinite penalty on the related dice rolls - after all, you always fail a task you don't attempt!</p></blockquote><p></p>
[QUOTE="delericho, post: 6152191, member: 22424"] Umbran has the right of it. If you give extra build points for flaws selected at CharGen, you'll very likely see players selecting several extremely minor flaws and using them to pay for Moar Powerz!! And, very often, they'll then proceed to completely ignore those flaws for the duration of the campaign. The better approach is indeed to allow players to select a small number of flaws at CharGen but [i]not[/i] give them any immediate bonus. Instead, when the flaw actually matters in play, give either some bonus XP at the end of the session or some sort of "Advantage Token" that can be used to gain a bonus later, or trigger the use of a benefit, or similar. The huge advantage of this is that it ceases to be the GM's job to police flaws, because the players will do it for you. If they choose to ignore their flaws then it won't harm the balance of your game... they just don't get the benefits that apply. In essence, the game makes it easy for them to make the "right" decision. As for the distinction between "mechanical flaws" and "story flaws", I think you're over-thinking it. They're both hindrances to the party completing their task; they just manifest differently. Though they're not even that different - the honourable character simply ruling out some options is somewhat equivalent to them assigning an infinite penalty on the related dice rolls - after all, you always fail a task you don't attempt! [/QUOTE]
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