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Generic Classes and Divine Domains...
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<blockquote data-quote="Flynn" data-source="post: 3429559" data-attributes="member: 1836"><p>Good Morning, All,</p><p></p><p>In pursuit of creating a streamlined version of the game for my next campaign (<a href="http://www.enworld.org/showthread.php?t=191754" target="_blank">http://www.enworld.org/showthread.php?t=191754</a>), I ran into the problem of implementing domains and domain granted powers for the Priest class (divine spellcaster). Ordinarily, I would have posted this under the main thread for this process, but because of the subject matter, I felt it deserved its own thread.</p><p></p><p>For purposes of discussion, I am using the generic classes defined in Unearthed Arcana, and making the spellcaster separate into an arcane spellcaster (the Mage) and a divine spellcaster (the Priest).</p><p><a href="http://www.d20srd.org/srd/variant/classes/genericClasses.htm" target="_blank">http://www.d20srd.org/srd/variant/classes/genericClasses.htm</a></p><p></p><p>I see that I have four options:</p><p>1. <strong>No Domains</strong>: Ignore domains altogether. This seems to be the basic assumption of the generic classes.</p><p>2. <strong>Normal Domains</strong>: Use domains and granted powers as they currently are used. This goes against the way the generics are written up, but makes it easier for D&D fans to implement. However, it makes the Priest very powerful compared to the other three generic classes, because of the two granted powers.</p><p>3. <strong>Domain Feats</strong>: Make domain access a feat that expands the known spells of a Priest (since the generics use a spontaneous caster approach for spellcasters), and make the granted powers into feats, as well.</p><p>4. <strong>Unique Spell Lists</strong>: Implement a scenario similar to 2E's divine spell list with Spheres of Influence, so that each deity has a unique spell list to choose from, and then make the granted powers into feats.</p><p><a href="http://homepages.ius.edu/rvest/Greyhawk/PriestSpheres3E.html" target="_blank">http://homepages.ius.edu/rvest/Greyhawk/PriestSpheres3E.html</a></p><p></p><p>I think the easiest would be Option 1 (No Domains), of course, but then there's little flavor for the divine spellcaster based on patron deity aside from roleplay. Option 4 (Unique Spell Lists) offers some interesting choices, but may be considered a step backwards by some. Option 3 (Domain Feats) was my first gut instinct, but now I've given it some thought and am trying to decide on the proper course of action. I don't want to use Option 2 (Normal Domains) because it appears to unbalance the generic divine spellcaster in comparison to the other generics, but I include it for the sake of completeness.</p><p></p><p>Which method would you enjoy the most were you in such a game? Also, why would that be the method you'd prefer? What are your thoughts on the subject?</p><p></p><p>Your thoughts could shape the direction of my next campaign. I look forward to hearing them.</p><p></p><p>With Regards,</p><p>Flynn</p></blockquote><p></p>
[QUOTE="Flynn, post: 3429559, member: 1836"] Good Morning, All, In pursuit of creating a streamlined version of the game for my next campaign ([URL]http://www.enworld.org/showthread.php?t=191754[/URL]), I ran into the problem of implementing domains and domain granted powers for the Priest class (divine spellcaster). Ordinarily, I would have posted this under the main thread for this process, but because of the subject matter, I felt it deserved its own thread. For purposes of discussion, I am using the generic classes defined in Unearthed Arcana, and making the spellcaster separate into an arcane spellcaster (the Mage) and a divine spellcaster (the Priest). [url]http://www.d20srd.org/srd/variant/classes/genericClasses.htm[/url] I see that I have four options: 1. [B]No Domains[/B]: Ignore domains altogether. This seems to be the basic assumption of the generic classes. 2. [B]Normal Domains[/B]: Use domains and granted powers as they currently are used. This goes against the way the generics are written up, but makes it easier for D&D fans to implement. However, it makes the Priest very powerful compared to the other three generic classes, because of the two granted powers. 3. [B]Domain Feats[/B]: Make domain access a feat that expands the known spells of a Priest (since the generics use a spontaneous caster approach for spellcasters), and make the granted powers into feats, as well. 4. [B]Unique Spell Lists[/B]: Implement a scenario similar to 2E's divine spell list with Spheres of Influence, so that each deity has a unique spell list to choose from, and then make the granted powers into feats. [url]http://homepages.ius.edu/rvest/Greyhawk/PriestSpheres3E.html[/url] I think the easiest would be Option 1 (No Domains), of course, but then there's little flavor for the divine spellcaster based on patron deity aside from roleplay. Option 4 (Unique Spell Lists) offers some interesting choices, but may be considered a step backwards by some. Option 3 (Domain Feats) was my first gut instinct, but now I've given it some thought and am trying to decide on the proper course of action. I don't want to use Option 2 (Normal Domains) because it appears to unbalance the generic divine spellcaster in comparison to the other generics, but I include it for the sake of completeness. Which method would you enjoy the most were you in such a game? Also, why would that be the method you'd prefer? What are your thoughts on the subject? Your thoughts could shape the direction of my next campaign. I look forward to hearing them. With Regards, Flynn [/QUOTE]
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