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<blockquote data-quote="DMScott" data-source="post: 1869100" data-attributes="member: 11734"><p>Yeah, I don't really get that impression. The ability to define their class skills and good saves, and pick any feat as a bonus feat (including a bunch of class features) makes them pretty capable. </p><p></p><p></p><p></p><p>Two points:</p><p></p><p>1) I ran them as-is before making changes. The Expert was the clear loser of the bunch, even under those circumstances. Players who wanted a lot of skill points felt they'd be better off playing an Int-based spellcaster, the sentiment was taking Expert levels was basically gimping themselves for a character concept.</p><p></p><p>2) Experts as written have fewer skill points than a Rogue, and the same as a Ranger or Bard. I wouldn't consider "having a lot of skill points" to be the key ability of any of those classes, so to me it's not a good hook on which to hang the Expert's playability, either. YMMV.</p></blockquote><p></p>
[QUOTE="DMScott, post: 1869100, member: 11734"] Yeah, I don't really get that impression. The ability to define their class skills and good saves, and pick any feat as a bonus feat (including a bunch of class features) makes them pretty capable. Two points: 1) I ran them as-is before making changes. The Expert was the clear loser of the bunch, even under those circumstances. Players who wanted a lot of skill points felt they'd be better off playing an Int-based spellcaster, the sentiment was taking Expert levels was basically gimping themselves for a character concept. 2) Experts as written have fewer skill points than a Rogue, and the same as a Ranger or Bard. I wouldn't consider "having a lot of skill points" to be the key ability of any of those classes, so to me it's not a good hook on which to hang the Expert's playability, either. YMMV. [/QUOTE]
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