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General Tabletop Discussion
*TTRPGs General
"Generic" Classes in Unearthed Arcana
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<blockquote data-quote="ham2anv" data-source="post: 2444422" data-attributes="member: 2524"><p>I ran a very successful campaign using the generic classes, from 1st-level to around 16th. I should say that it was successful from the players' points of view; they liked it so much that they begged me to bring it back from an extended hiatus it had gone on when they hit 10th. It grew to be a headache for me to plan for, as the flexibility of the classes meant the party could handle just about anything at their level, and even a majority at APL+1 or +2, with ease. And making leveled NPCs was a major ordeal, especially spellcasters, as they could pull from three different spell lists.</p><p></p><p>One thing I noticed about the generic spellcaster is that there is pretty much no reason to play an arcane caster, since divine casters don't suffer arcane spell failure but can take the same spells arcane casters can. This prompted me to create an area of the campaign world where divine magic was outlawed, which has been an interesting process, and likely will be the setting of my next homebrew game.</p></blockquote><p></p>
[QUOTE="ham2anv, post: 2444422, member: 2524"] I ran a very successful campaign using the generic classes, from 1st-level to around 16th. I should say that it was successful from the players' points of view; they liked it so much that they begged me to bring it back from an extended hiatus it had gone on when they hit 10th. It grew to be a headache for me to plan for, as the flexibility of the classes meant the party could handle just about anything at their level, and even a majority at APL+1 or +2, with ease. And making leveled NPCs was a major ordeal, especially spellcasters, as they could pull from three different spell lists. One thing I noticed about the generic spellcaster is that there is pretty much no reason to play an arcane caster, since divine casters don't suffer arcane spell failure but can take the same spells arcane casters can. This prompted me to create an area of the campaign world where divine magic was outlawed, which has been an interesting process, and likely will be the setting of my next homebrew game. [/QUOTE]
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