Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Generic Classes Redux
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="sirwmholder" data-source="post: 3686989" data-attributes="member: 41558"><p>I've looked at buy the numbers but my group isn't quite ready for that yet. They still need some kind of chart to follow. Currently we are looking at having just two base classes one with a high BAB and larger HD the other with casting, poor BAB and smaller HD. All former class abilities can be bought as feats provided you meet the prerequisite except for (Su) or Spell-like abilities... in those cases learn the spell to do it.</p><p></p><p>The main reason this came about was due to Elements of Magic. My group loves this product. As a side effect they determined there was no longer a need for a Wizard, Sorcerer, Psion, Druid or Cleric. A Mage built the way the player wanted would give him full control over what he could cast. Soon the question came up... can we do the same for all the Fighter and Rogue variants out there? After looking the generic classes over it seemed easier to give a slight bump in skills to both the Warrior and Caster and just remove the Expert. So that's why I posted the question would it be game breaking to lose the Expert class if both the Warrior and Caster had their skill points slightly increased?</p><p></p><p></p><p>Thanks for your honesty <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />. It helps to know that I'm not a total whack job <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />.</p><p></p><p>Thank you both for your time,</p><p>William Holder</p></blockquote><p></p>
[QUOTE="sirwmholder, post: 3686989, member: 41558"] I've looked at buy the numbers but my group isn't quite ready for that yet. They still need some kind of chart to follow. Currently we are looking at having just two base classes one with a high BAB and larger HD the other with casting, poor BAB and smaller HD. All former class abilities can be bought as feats provided you meet the prerequisite except for (Su) or Spell-like abilities... in those cases learn the spell to do it. The main reason this came about was due to Elements of Magic. My group loves this product. As a side effect they determined there was no longer a need for a Wizard, Sorcerer, Psion, Druid or Cleric. A Mage built the way the player wanted would give him full control over what he could cast. Soon the question came up... can we do the same for all the Fighter and Rogue variants out there? After looking the generic classes over it seemed easier to give a slight bump in skills to both the Warrior and Caster and just remove the Expert. So that's why I posted the question would it be game breaking to lose the Expert class if both the Warrior and Caster had their skill points slightly increased? Thanks for your honesty :). It helps to know that I'm not a total whack job ;). Thank you both for your time, William Holder [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Generic Classes Redux
Top