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Generic Classes Redux
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<blockquote data-quote="sirwmholder" data-source="post: 3696764" data-attributes="member: 41558"><p>IMHO, skills should be used to make a more rounded character... one which can have real growth and interest beyond the combat style in which they specialize... that is the core problem with Expert... they do not specialize in combat only in more skills. Combat =/= Skills, therefore add more skills to the combat classes and nix the Expert.</p><p></p><p>Example standard: Elbert the Expert Opens the Locked door, while checking for traps, reciting a poem and eating a ham sandwich. The door opens, the trap is avoided, the party applauds his theatrics, and the BBEG on the other side is caught unaware. Several rounds of combat later, Elbert the Expert tries to hit BBEG and misses yet again.</p><p></p><p>Example goal: Fred the Fighter spends his free time practicing Open Lock just in case he is ever knocked out and shackled. At the next locked dungeon door, before Morgan the Mage can cast a spell, Fred asks if he can give it a go. It's a rather complicated lock but Fred is successful... the BBEG on the other side is caught unaware. Several rounds of combat later, Fred the Fighter is Power Attacking (5) and knocks the BBEG out.</p><p></p><p>I'm not saying one is better than the other... it's just my group does not like the concept of the "dumb" meat shield and prefers option 2. I expect a certain level of power creep since all characters will be more effective in combat... that I am prepared for. However, is there anything far reaching that not having a devoted Expert will hurt the group?</p><p></p><p>Thanks for your time,</p><p>William Holder</p></blockquote><p></p>
[QUOTE="sirwmholder, post: 3696764, member: 41558"] IMHO, skills should be used to make a more rounded character... one which can have real growth and interest beyond the combat style in which they specialize... that is the core problem with Expert... they do not specialize in combat only in more skills. Combat =/= Skills, therefore add more skills to the combat classes and nix the Expert. Example standard: Elbert the Expert Opens the Locked door, while checking for traps, reciting a poem and eating a ham sandwich. The door opens, the trap is avoided, the party applauds his theatrics, and the BBEG on the other side is caught unaware. Several rounds of combat later, Elbert the Expert tries to hit BBEG and misses yet again. Example goal: Fred the Fighter spends his free time practicing Open Lock just in case he is ever knocked out and shackled. At the next locked dungeon door, before Morgan the Mage can cast a spell, Fred asks if he can give it a go. It's a rather complicated lock but Fred is successful... the BBEG on the other side is caught unaware. Several rounds of combat later, Fred the Fighter is Power Attacking (5) and knocks the BBEG out. I'm not saying one is better than the other... it's just my group does not like the concept of the "dumb" meat shield and prefers option 2. I expect a certain level of power creep since all characters will be more effective in combat... that I am prepared for. However, is there anything far reaching that not having a devoted Expert will hurt the group? Thanks for your time, William Holder [/QUOTE]
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