Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
Generic d20 class design?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="fireinthedust" data-source="post: 4873077" data-attributes="member: 51930"><p>so I'm working on a modern setting with vampires and mages and cyborgs. They're detectives. The catch is that I'm using d20 material as the rules set, including d20 future cybernetics. Also the Monte Cook World of Darkness rules for the vampires and mages, as tweaked by me.</p><p></p><p>The non-vampires/mages are this Generic class that I'm working on. Basically I want it to be like the Talent Tree classes from d20 Modern and SWSE, where every other level the PC gets a talent.</p><p></p><p>Question: Are there serious pitfalls to talent trees that I should be aware of?</p><p></p><p>basically the PC doesn't have any empty levels, and I've left many of the feats open.</p><p></p><p>Houserules to be aware of: I'm changing all saving throws to static defenses that the monster attacks, or the spell attacks the static defence of the PC. This means it's more like SWSE, and I like that. </p><p></p><p>I'm also changing things so everyone uses d20+1/2 level+stat for most rolls, as I already don't like BAB from original 3.x</p><p></p><p>The main thing I'm worried about is that the generic character's player is a massive power gamer with a long history of breaking systems and making DMs cry. [sblock=example]Dwarven defender on a flying carpet, so he could do his stance and move around at the same time. RAW, he told me, he could do this. </p><p> Not as bad as the player who made an extending spiked chain and great cleaved through my army of minotaurs, but you get what I'm saying.[/sblock]</p></blockquote><p></p>
[QUOTE="fireinthedust, post: 4873077, member: 51930"] so I'm working on a modern setting with vampires and mages and cyborgs. They're detectives. The catch is that I'm using d20 material as the rules set, including d20 future cybernetics. Also the Monte Cook World of Darkness rules for the vampires and mages, as tweaked by me. The non-vampires/mages are this Generic class that I'm working on. Basically I want it to be like the Talent Tree classes from d20 Modern and SWSE, where every other level the PC gets a talent. Question: Are there serious pitfalls to talent trees that I should be aware of? basically the PC doesn't have any empty levels, and I've left many of the feats open. Houserules to be aware of: I'm changing all saving throws to static defenses that the monster attacks, or the spell attacks the static defence of the PC. This means it's more like SWSE, and I like that. I'm also changing things so everyone uses d20+1/2 level+stat for most rolls, as I already don't like BAB from original 3.x The main thing I'm worried about is that the generic character's player is a massive power gamer with a long history of breaking systems and making DMs cry. [sblock=example]Dwarven defender on a flying carpet, so he could do his stance and move around at the same time. RAW, he told me, he could do this. Not as bad as the player who made an extending spiked chain and great cleaved through my army of minotaurs, but you get what I'm saying.[/sblock] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Generic d20 class design?
Top