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Generic Divine Energy?
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<blockquote data-quote="the Jester" data-source="post: 1154252" data-attributes="member: 1210"><p>I think the whole point is that holy/unholy/anarchic/axiomatic energy is anathema to something with DR 10/good/evil/chaos/law. It's so opposed to the very nature of the creature that it can overcome its natural protections. I think making a simple divine energy that would overcome all of these DR types would suck a lot of the flavor out of the new DR system imho (which system I like a lot, btw, but ymmv).</p><p></p><p>You might instead just keep the weapon qualities and only have them apply against outsiders or something...</p><p></p><p>I don't really see the 'golfbag of weapons' as a new thing or much of a problem; pcs in my games have had backup weapons for years. Also, if good pcs are prepared with evil weapons, you might consider changing their alignments to neutral, if you know what I mean. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> (Note that a cleric can't align a weapon to an alignment opposed to his (as it's a spell of that type)).</p><p></p><p>If you do elect to get rid of alignment-based stuff, I would still recommend against replacing it with a generic divine energy type. If need be, use force or give it another new damage type, but divine energy just sounds... drab to me. (Then again, I really like 3e's new <em>flame strike</em> deal with half the damage being divine.)</p></blockquote><p></p>
[QUOTE="the Jester, post: 1154252, member: 1210"] I think the whole point is that holy/unholy/anarchic/axiomatic energy is anathema to something with DR 10/good/evil/chaos/law. It's so opposed to the very nature of the creature that it can overcome its natural protections. I think making a simple divine energy that would overcome all of these DR types would suck a lot of the flavor out of the new DR system imho (which system I like a lot, btw, but ymmv). You might instead just keep the weapon qualities and only have them apply against outsiders or something... I don't really see the 'golfbag of weapons' as a new thing or much of a problem; pcs in my games have had backup weapons for years. Also, if good pcs are prepared with evil weapons, you might consider changing their alignments to neutral, if you know what I mean. ;) (Note that a cleric can't align a weapon to an alignment opposed to his (as it's a spell of that type)). If you do elect to get rid of alignment-based stuff, I would still recommend against replacing it with a generic divine energy type. If need be, use force or give it another new damage type, but divine energy just sounds... drab to me. (Then again, I really like 3e's new [i]flame strike[/i] deal with half the damage being divine.) [/QUOTE]
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