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Generic Dragons Stats (1st Draft)
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<blockquote data-quote="Kaodi" data-source="post: 3989904" data-attributes="member: 1231"><p>These are kind of experimental, to see what a generic dragon might or ought to look like, using the white dragon as the basis. A couple of abilities, like the breath weapon and frightful presence have been modified a bit for the standards for a true dragon, and a few other abilities are also different. Otherwise, there is a big change in the stats for both younger and older dragons compared to the linear progression of the ones in the SRD. I have no numbers for CR or LA. Also, so far just Wyrmling to Adult. If anyone is actually interested, I will put up the rest.</p><p></p><p>Generic Dragon </p><p>Type: Dragon</p><p>Environment: Temperate and warm hills and mountains</p><p>Organization: Wyrmling, very young, young, juvenile, and young adult: solitary or clutch (2-5); adult, mature adult, old, very old, ancient, wyrm, or great wyrm: solitary, pair, or family (1-2 and 2-5 offspring)</p><p>Challenge Rating: Wyrmling n; very young n; young n; juvenile n; young adult n; adult n; mature adult n; old n; very old n; ancient n; wyrm n; great wyrm n</p><p>Treasure: Triple standard</p><p>Alignment: Usually neutral</p><p>Advancement: Wyrmling 2-3 HD; very young 5-6 HD; young 8-9 HD; juvenile 11-12 HD; young adult 14-15 HD; adult 17-18 HD; mature adult 20-21 HD; old 23-24 HD; very old 26-27 HD; ancient 29-30 HD; wyrm 32-33 HD; great wyrm 35+ HD</p><p>Level Adjustment: Wyrmling +n; very young +n; young +n; juvenile +n; others —</p><p>Dragons can be of any colour or shade, but the most common are green, red, black and gold.</p><p></p><p>Wyrmling</p><p>Size T; Hit Dice (hp): 1d12+1 (7); Str 5, Dex 14, Con 13, Int 4, Wis 13, Cha 6; Base Attack/Grapple +1/-10; Attack +0; Fort Save +3, Ref Save +4, Will Save +3; Speed 30 ft., climb 10 ft., fly 50 ft. (clumsy), swim 30 ft.; Initiative +2 ;AC 15 (+2 size, +2 Dex, +1 natural), touch 14, flat-footed 13; SR 1</p><p></p><p>Very Young</p><p>Size S; Hit Dice (hp) 4d8+12 (32); Str 11, Dex 14, Con 15, Int 4, Wis 13, Cha 8; Base Attack/Grapple +4/+0; Attack +5; Fort Save +6, Ref Save +6, Will Save +5; Speed 40 ft., climb 10 ft., fly 100 ft. (poor), swim 40 ft.; Initiative +2; AC 17 (+1 size, +2 Dex, +4 natural), touch 13, flat-footed 15; Special Abilities Fire restistance 5; SR 4</p><p></p><p>Young</p><p>Size M; Hit Dice (hp) 7d12+21 (63); Str 17, Dex 12, Con 17, Int 6, Wis 13, Cha 10; Base Attack/Grapple +7/+10; Attack +10; Fort Save +8, Ref Save +6, Will Save +6; Breath Weapon (DC) 3d6 (16); Speed 50 ft., climb 20 ft., fly 150 ft. (average), swim 50 ft.; Initiative +1; AC 18 (+1 Dex, +7 natural), touch 11, flat-footed 17; Special Abilities DR 1/-, DR 2/adamantine or dragonbane, fire resistance 10; SR 7</p><p></p><p>Juvenile</p><p>Size M; Hit Dice (hp) 10d12+40 (112); Str 21, Dex 12, Con 19, Int 6, Wis 13, Cha 12; Base Attack/Grapple +10/+15; Attack +15; Fort Save +11, Ref Save +8, Will Save +8; Breath Weapon (DC) 5d6 (19); Speed 50 ft., climb 20 ft., fly 150 ft. (average), swim 50 ft.; Initiative +1; AC 21 (+1 Dex, +10 natural), touch 11, flat-footed 20; Special Abilities DR 2/-, DR 4/adamantine or dragonbane; SR 10</p><p></p><p>Young Adult</p><p>Size L; Hit Dice (hp) 13d12+65 (143); Str 25, Dex 12, Con 21, Int 8, Wis 13, Cha 14; Base Attack/Grapple +13/+24; Attack +19; Fort Save +13, Ref Save +9, Will Save +9; Breath Weapon (DC) 7d6 (21); Speed 60 ft., climb 30 ft., fly 200 ft. (average), swim 60 ft.; Initiative +1; AC 23 (-1 size, +1 Dex, +13 natural), touch 9, flat-footed 23; Special Abilities DR 3/-, DR 6/adamantine or dragonbane, fire resistance 15; SR 13</p><p></p><p>Adult</p><p>Size L; Hit Dice (hp) 16d12+96 (192); Str 27, Dex 12, Con 23, Int 8, Wis 15, Cha 16; Base Attack/Grapple +16/+28; Attack +23; Fort Save +16, Ref Save +11, Will Save +12; Breath Weapon (DC) 9d6 (24); Frightful Presence DC 16; Speed 60 ft., climb 30 ft., fly 200 ft. (average), swim 60 ft.; Initiative +1; AC 26 (-1 size, +1 Dex, +16 natural), touch 10, flat-footed 25; Special Abilities DR 4/-, DR 8/adamantine or dragonbane; SR 16</p></blockquote><p></p>
[QUOTE="Kaodi, post: 3989904, member: 1231"] These are kind of experimental, to see what a generic dragon might or ought to look like, using the white dragon as the basis. A couple of abilities, like the breath weapon and frightful presence have been modified a bit for the standards for a true dragon, and a few other abilities are also different. Otherwise, there is a big change in the stats for both younger and older dragons compared to the linear progression of the ones in the SRD. I have no numbers for CR or LA. Also, so far just Wyrmling to Adult. If anyone is actually interested, I will put up the rest. Generic Dragon Type: Dragon Environment: Temperate and warm hills and mountains Organization: Wyrmling, very young, young, juvenile, and young adult: solitary or clutch (2-5); adult, mature adult, old, very old, ancient, wyrm, or great wyrm: solitary, pair, or family (1-2 and 2-5 offspring) Challenge Rating: Wyrmling n; very young n; young n; juvenile n; young adult n; adult n; mature adult n; old n; very old n; ancient n; wyrm n; great wyrm n Treasure: Triple standard Alignment: Usually neutral Advancement: Wyrmling 2-3 HD; very young 5-6 HD; young 8-9 HD; juvenile 11-12 HD; young adult 14-15 HD; adult 17-18 HD; mature adult 20-21 HD; old 23-24 HD; very old 26-27 HD; ancient 29-30 HD; wyrm 32-33 HD; great wyrm 35+ HD Level Adjustment: Wyrmling +n; very young +n; young +n; juvenile +n; others — Dragons can be of any colour or shade, but the most common are green, red, black and gold. Wyrmling Size T; Hit Dice (hp): 1d12+1 (7); Str 5, Dex 14, Con 13, Int 4, Wis 13, Cha 6; Base Attack/Grapple +1/-10; Attack +0; Fort Save +3, Ref Save +4, Will Save +3; Speed 30 ft., climb 10 ft., fly 50 ft. (clumsy), swim 30 ft.; Initiative +2 ;AC 15 (+2 size, +2 Dex, +1 natural), touch 14, flat-footed 13; SR 1 Very Young Size S; Hit Dice (hp) 4d8+12 (32); Str 11, Dex 14, Con 15, Int 4, Wis 13, Cha 8; Base Attack/Grapple +4/+0; Attack +5; Fort Save +6, Ref Save +6, Will Save +5; Speed 40 ft., climb 10 ft., fly 100 ft. (poor), swim 40 ft.; Initiative +2; AC 17 (+1 size, +2 Dex, +4 natural), touch 13, flat-footed 15; Special Abilities Fire restistance 5; SR 4 Young Size M; Hit Dice (hp) 7d12+21 (63); Str 17, Dex 12, Con 17, Int 6, Wis 13, Cha 10; Base Attack/Grapple +7/+10; Attack +10; Fort Save +8, Ref Save +6, Will Save +6; Breath Weapon (DC) 3d6 (16); Speed 50 ft., climb 20 ft., fly 150 ft. (average), swim 50 ft.; Initiative +1; AC 18 (+1 Dex, +7 natural), touch 11, flat-footed 17; Special Abilities DR 1/-, DR 2/adamantine or dragonbane, fire resistance 10; SR 7 Juvenile Size M; Hit Dice (hp) 10d12+40 (112); Str 21, Dex 12, Con 19, Int 6, Wis 13, Cha 12; Base Attack/Grapple +10/+15; Attack +15; Fort Save +11, Ref Save +8, Will Save +8; Breath Weapon (DC) 5d6 (19); Speed 50 ft., climb 20 ft., fly 150 ft. (average), swim 50 ft.; Initiative +1; AC 21 (+1 Dex, +10 natural), touch 11, flat-footed 20; Special Abilities DR 2/-, DR 4/adamantine or dragonbane; SR 10 Young Adult Size L; Hit Dice (hp) 13d12+65 (143); Str 25, Dex 12, Con 21, Int 8, Wis 13, Cha 14; Base Attack/Grapple +13/+24; Attack +19; Fort Save +13, Ref Save +9, Will Save +9; Breath Weapon (DC) 7d6 (21); Speed 60 ft., climb 30 ft., fly 200 ft. (average), swim 60 ft.; Initiative +1; AC 23 (-1 size, +1 Dex, +13 natural), touch 9, flat-footed 23; Special Abilities DR 3/-, DR 6/adamantine or dragonbane, fire resistance 15; SR 13 Adult Size L; Hit Dice (hp) 16d12+96 (192); Str 27, Dex 12, Con 23, Int 8, Wis 15, Cha 16; Base Attack/Grapple +16/+28; Attack +23; Fort Save +16, Ref Save +11, Will Save +12; Breath Weapon (DC) 9d6 (24); Frightful Presence DC 16; Speed 60 ft., climb 30 ft., fly 200 ft. (average), swim 60 ft.; Initiative +1; AC 26 (-1 size, +1 Dex, +16 natural), touch 10, flat-footed 25; Special Abilities DR 4/-, DR 8/adamantine or dragonbane; SR 16 [/QUOTE]
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