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Generic Human Warblade 1: First (and, as it turned out, Second) Maneuver
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<blockquote data-quote="Nail" data-source="post: 3391674" data-attributes="member: 224"><p>All 4 of them.</p><p></p><p>Considering that a WB gets 4 pts per level anyway, I'm not convinced putting a 13 there is a bad move.</p><p></p><p></p><p></p><p>About the other maneuvers (I picked MoPM):</p><p></p><p><strong>Sapphire Nightmare Blade</strong>: (Diam 1, strike) The concentration check is often easy (must equal opponent AC, WB 1's skill is pro'ly +6), so the lower AC and extra damage are virtually assured at higher levels. It's a great maneuver, and would be my second choice.</p><p></p><p><strong>Steel Wind</strong>: (Iron 1, strike) You'd think this would come up alot (strike 2 opponents), but if you're hitting 2 opponents, it probably means you've already been attacked by those two opponents. At low level, that's bad. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p><strong>Steely Strike</strong>: (Iron 1, strike) I'm not a fan of lowering your AC by 4, especially at low level. </p><p></p><p><strong>Charging Minotaur</strong>: (Stone 1, strike) Alot depends on how you interpret the "bull rush as part of a charge". Do you get your regular melee attack at the end? Even if not, it's a nice openning move.....for some combats. IMG, our WB has only had one chance to use it.</p><p></p><p><strong>Stone Bones</strong>: (Stone 1, strike) Gaining DR 5/adamantine for 1 round is nice....so long as your attack hits. In a campaign with lots of mooks, this would be a decent maneuver.</p><p></p><p><strong>Sudden Leap</strong>: (Tiger 1, boost) Yuck. I suppose if you're building for the later Tiger maneuvers...</p><p></p><p><strong>Wolf Fang Strike</strong>: (Tiger 1, strike) Ick.</p><p></p><p><strong>Douse the Flames</strong>: (White 1, strike) This one depends on what types of PCs you have along with you. If no one is liable to provoke AoOs (like Rogues getting into position), this won't see much use.</p><p></p><p><strong>Leading the Attack</strong>: (White 1, strike) If you have more than one heavy hitter in the party, this is a great maneuver against the "one big monster" types. </p><p></p><p></p><p>....all that said, much depends on what type of higher level build you want. I found the best way to build a WB is from the top down, rather than the bottom up. Write up a high level (I did 15th) WB, pick his maneuvers (including pre-requisites), then scale him back down to first level. As a WB you'll really only get you use three schools of maneuvers (because of those prereq.s), so don't diversify too much.</p></blockquote><p></p>
[QUOTE="Nail, post: 3391674, member: 224"] All 4 of them. Considering that a WB gets 4 pts per level anyway, I'm not convinced putting a 13 there is a bad move. About the other maneuvers (I picked MoPM): [B]Sapphire Nightmare Blade[/B]: (Diam 1, strike) The concentration check is often easy (must equal opponent AC, WB 1's skill is pro'ly +6), so the lower AC and extra damage are virtually assured at higher levels. It's a great maneuver, and would be my second choice. [B]Steel Wind[/B]: (Iron 1, strike) You'd think this would come up alot (strike 2 opponents), but if you're hitting 2 opponents, it probably means you've already been attacked by those two opponents. At low level, that's bad. :) [B]Steely Strike[/B]: (Iron 1, strike) I'm not a fan of lowering your AC by 4, especially at low level. [B]Charging Minotaur[/B]: (Stone 1, strike) Alot depends on how you interpret the "bull rush as part of a charge". Do you get your regular melee attack at the end? Even if not, it's a nice openning move.....for some combats. IMG, our WB has only had one chance to use it. [B]Stone Bones[/B]: (Stone 1, strike) Gaining DR 5/adamantine for 1 round is nice....so long as your attack hits. In a campaign with lots of mooks, this would be a decent maneuver. [B]Sudden Leap[/B]: (Tiger 1, boost) Yuck. I suppose if you're building for the later Tiger maneuvers... [B]Wolf Fang Strike[/B]: (Tiger 1, strike) Ick. [B]Douse the Flames[/B]: (White 1, strike) This one depends on what types of PCs you have along with you. If no one is liable to provoke AoOs (like Rogues getting into position), this won't see much use. [B]Leading the Attack[/B]: (White 1, strike) If you have more than one heavy hitter in the party, this is a great maneuver against the "one big monster" types. ....all that said, much depends on what type of higher level build you want. I found the best way to build a WB is from the top down, rather than the bottom up. Write up a high level (I did 15th) WB, pick his maneuvers (including pre-requisites), then scale him back down to first level. As a WB you'll really only get you use three schools of maneuvers (because of those prereq.s), so don't diversify too much. [/QUOTE]
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Generic Human Warblade 1: First (and, as it turned out, Second) Maneuver
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