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Generic Human Warblade 1: First Stance
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<blockquote data-quote="Mort" data-source="post: 3404502" data-attributes="member: 762"><p>I'm not Nifft but I'll give it a try.</p><p></p><p>Basically the trick is simple:</p><p>- get lots of attacks the first round - all are counted as touch attacks because of stormguard warrior .</p><p>- attacks that hit do no damage BUT add 5 points of damage to EVERY attack against the same opponent on your next turn.</p><p>- on your next turn either get lots of attacks again - each with a HUGE bonus to damage or do something like diamond nightmare blade which multiplies your one attack by 4.</p><p></p><p>simple example (mostly off the top of my head so excuse minor mistakes):</p><p>11th level warblade (str: 16, 2 +2 weapons):</p><p>relevant feats: two-weapon fighting, improved two weapon fighting, iron heart aura, stormguard warrior, imp. unarmed attack, snap kick.</p><p></p><p>1st round:</p><p>using the combat rhythm option of stormguard warrior to attack opponent -</p><p>initiate dancing mongoose for 2 extra attacks and use snap kick to get one more - that's +12/+12/+7/+2 primary, +12/+12/+7 secondary and +12 snap kick, or 8 touch attacks. </p><p>assume for ease of calculation that 6 hit (considering how low touch AC's are this is not a bad assumption).</p><p></p><p>2nd round:</p><p>hope your opponent doesn't move more than 5' because he sees what your doing(unless you have diamond nightmare blade at later levels in which case it doesn't matter).</p><p>Attack opponent with a full attack - every hit does an extra 30 points of damage. You get 5-6 attacks assuming no other buffs; this is a lot of damage potential.</p><p></p><p>Some people like avalanche of blades for the 1st round - this is ok - but problematic in that one miss ends the whole chain so 1 unlucky roll and you end up with only 1 or 2 hits on the first round.</p><p></p><p>At high levels - manuevers like raging mongoose and time stands still allow even more attacks in the 2nd round for truly over the top damage.</p></blockquote><p></p>
[QUOTE="Mort, post: 3404502, member: 762"] I'm not Nifft but I'll give it a try. Basically the trick is simple: - get lots of attacks the first round - all are counted as touch attacks because of stormguard warrior . - attacks that hit do no damage BUT add 5 points of damage to EVERY attack against the same opponent on your next turn. - on your next turn either get lots of attacks again - each with a HUGE bonus to damage or do something like diamond nightmare blade which multiplies your one attack by 4. simple example (mostly off the top of my head so excuse minor mistakes): 11th level warblade (str: 16, 2 +2 weapons): relevant feats: two-weapon fighting, improved two weapon fighting, iron heart aura, stormguard warrior, imp. unarmed attack, snap kick. 1st round: using the combat rhythm option of stormguard warrior to attack opponent - initiate dancing mongoose for 2 extra attacks and use snap kick to get one more - that's +12/+12/+7/+2 primary, +12/+12/+7 secondary and +12 snap kick, or 8 touch attacks. assume for ease of calculation that 6 hit (considering how low touch AC's are this is not a bad assumption). 2nd round: hope your opponent doesn't move more than 5' because he sees what your doing(unless you have diamond nightmare blade at later levels in which case it doesn't matter). Attack opponent with a full attack - every hit does an extra 30 points of damage. You get 5-6 attacks assuming no other buffs; this is a lot of damage potential. Some people like avalanche of blades for the 1st round - this is ok - but problematic in that one miss ends the whole chain so 1 unlucky roll and you end up with only 1 or 2 hits on the first round. At high levels - manuevers like raging mongoose and time stands still allow even more attacks in the 2nd round for truly over the top damage. [/QUOTE]
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Generic Human Warblade 1: First Stance
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