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Generic: is it Good or Bad?
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<blockquote data-quote="Beleriphon" data-source="post: 7892479" data-attributes="member: 27847"><p>In a lot of ways early Discworld novels were pretty generic fantasy. It was funny, so being generic helped with the humour in a lot of ways because it satirized fantasy novels in general. I think fiction suffers from this more so than RPGs, because the fiction needs to differentiate itself strongly from other stories in the same genre otherwise why bother with one book over another? I'm pretty sure there's a generic female teen heroine novel plot generater out there somewhere.</p><p></p><p>For RPG products <em>Alternity</em>'s original campaign setting material (that is to say the default stuff) is relatively generic sci-fi material. Its intentional of course, which is fine for a sci-fi RPG that hasn't tied itself to a specific setting. Later setting material is less generic which is helpful, because I'm buying because I want that particular version of sci-fi. Green Ronin's Freedomverse is a generic superhero setting, but I like it because feels like Marvel or DC Comics without being attached to either of them, however other than set dressing there isn't much that makes the Freedomverse different than DC or Marvel in kind of thematic or functional way.</p><p></p><p>As for generic setting material I'd generally attribute it to a lack of ideas on the part of the author (I'm guilty of this) or wanting to cover as many tropes as possible to cast as wide a net as possible (most publishers like WotC).</p></blockquote><p></p>
[QUOTE="Beleriphon, post: 7892479, member: 27847"] In a lot of ways early Discworld novels were pretty generic fantasy. It was funny, so being generic helped with the humour in a lot of ways because it satirized fantasy novels in general. I think fiction suffers from this more so than RPGs, because the fiction needs to differentiate itself strongly from other stories in the same genre otherwise why bother with one book over another? I'm pretty sure there's a generic female teen heroine novel plot generater out there somewhere. For RPG products [I]Alternity[/I]'s original campaign setting material (that is to say the default stuff) is relatively generic sci-fi material. Its intentional of course, which is fine for a sci-fi RPG that hasn't tied itself to a specific setting. Later setting material is less generic which is helpful, because I'm buying because I want that particular version of sci-fi. Green Ronin's Freedomverse is a generic superhero setting, but I like it because feels like Marvel or DC Comics without being attached to either of them, however other than set dressing there isn't much that makes the Freedomverse different than DC or Marvel in kind of thematic or functional way. As for generic setting material I'd generally attribute it to a lack of ideas on the part of the author (I'm guilty of this) or wanting to cover as many tropes as possible to cast as wide a net as possible (most publishers like WotC). [/QUOTE]
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