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Generic: is it Good or Bad?
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<blockquote data-quote="Coroc" data-source="post: 7892980" data-attributes="member: 6895991"><p>Ahm neither, it is just a one word preview characterization. And it totally depends on what I might be looking for. E.g. I want to do a generic campaign not FR and not Greyhawk then I might be delighted.</p><p>If I want something freaky and do not want to play DS or Eberron I might be a bit disappointed or not interested that much.</p><p></p><p>By definition a generic campaign can not add versatility to your campaign. So another take on so called vanilla would have to go paths not taken that often to be kind of "different".</p><p>E.g. a drastically different cosmology like light/shadow only "heaven" and "hell" and maybe "twilight zone" as a kind of ethereal/astral plane.</p><p>Or e.g. the way birthright took, with exceptional named monsters being unique aka there is only the medusa and the dragon, not medusas and dragons.</p><p>I appreciate any contribution to the game because it keeps it alive, but that is because I can convert old stuff, of which more is available than I could ever use, and if everything else fails, I can build my own campaign world, it is just very much work, but no big technical problems else.</p><p>But I can totally see others, who want things predefined and served to them in a ready to use package, be it they do not have the time or not the mood to do mods and conversions for themselves.</p></blockquote><p></p>
[QUOTE="Coroc, post: 7892980, member: 6895991"] Ahm neither, it is just a one word preview characterization. And it totally depends on what I might be looking for. E.g. I want to do a generic campaign not FR and not Greyhawk then I might be delighted. If I want something freaky and do not want to play DS or Eberron I might be a bit disappointed or not interested that much. By definition a generic campaign can not add versatility to your campaign. So another take on so called vanilla would have to go paths not taken that often to be kind of "different". E.g. a drastically different cosmology like light/shadow only "heaven" and "hell" and maybe "twilight zone" as a kind of ethereal/astral plane. Or e.g. the way birthright took, with exceptional named monsters being unique aka there is only the medusa and the dragon, not medusas and dragons. I appreciate any contribution to the game because it keeps it alive, but that is because I can convert old stuff, of which more is available than I could ever use, and if everything else fails, I can build my own campaign world, it is just very much work, but no big technical problems else. But I can totally see others, who want things predefined and served to them in a ready to use package, be it they do not have the time or not the mood to do mods and conversions for themselves. [/QUOTE]
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