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Generic Level 1 Monsters/NPCs
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<blockquote data-quote="S'mon" data-source="post: 5763241" data-attributes="member: 463"><p>Some Generic Level 1 Monster/NPC stats for 1st level games, each with some suitable traits. I hope someone finds them useful. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p><strong>GENERIC LEVEL 1 MONSTERS/NPCs</strong></p><p></p><p>BRUTE</p><p><em>The huge brute grins as he raises his maul in meaty paws and moves swiftly towards you… </em></p><p>Level 1 Role Brute</p><p>Medium natural humanoid, XP 100 </p><p>HP 36; Bloodied 18</p><p>AC 13, Fortitude 15, Reflex 12, Will 12 </p><p>Speed 6 Initiative +1 Perception +0</p><p>Traits</p><p>Knockdown Strike: If the Brute has Combat Advantage against the target and hits in melee, he can knock the target Prone. </p><p>Weapon: Maul</p><p>Basic Attack </p><p>Attack +6 Hit: 2d6+4 damage </p><p>Skills: Intimidate +5</p><p>STR 18 (+4) DEX 12 (+1) CON 16 (+3) INT 8 (-1) WIS 10 (+0) CHA 10 (+0) </p><p>Languages: Common </p><p>Equipment: Maul</p><p></p><p>SOLDIER</p><p><em>The armoured soldier gives a confident sneer as he raises his sword to cut you down…</em></p><p>Level 1 Role Soldier</p><p>Medium natural humanoid, XP 100</p><p>HP 30; Bloodied 15 </p><p>AC 18, Fortitude 13, Reflex 12, Will 12 </p><p>Speed 5 Initiative + 4 Perception +1</p><p>Traits</p><p>Shield Bash: If the Soldier has Combat Advantage against the target and hits in melee, he can Push the target 1 square. </p><p>Weapon: Longsword</p><p>Attack +6 Hit: 1d8+4 damage & Mark target until the soldier’s next turn. A marked target attacks at -2 if he does not include the soldier in his attack. </p><p>Skills: </p><p>STR 16 (+3) DEX 14 (+2) CON 14 (+2) INT 10 (+0) WIS 12 (+1) CHA 10 (+0) </p><p>Languages: Common </p><p>Equipment: Longsword, Chain armour, Large shield</p><p></p><p>SKIRMISHER</p><p><em>The leather-clad brigand paces towards you, ready to strike…</em></p><p>Level 1 Role Skirmisher</p><p>Medium natural humanoid, XP 100</p><p>HP 28; Bloodied 14 </p><p>AC 15, Fortitude 12, Reflex 14, Will 13</p><p>Speed 6 Initiative + 5 Perception + 0</p><p>Traits</p><p>Deadly Cut: The Skirmisher does +1d6 damage in melee if he has Combat Advantage against the target.</p><p>Weapon: Longsword</p><p>Attack +6 Hit: 1d8+4 damage, and the Skirmisher shifts 1 square </p><p>Skills: </p><p>STR 14 (+2) DEX 16 (+3) CON 12 (+1) INT 10 (+0) WIS 10 (+1) CHA 12 (+1) </p><p>Languages: Common </p><p>Equipment: Longsword, Leather armour</p><p></p><p></p><p>LURKER</p><p><em>In the shadows, *something* is hiding…</em></p><p>Level 1 Role Lurker</p><p>Medium natural humanoid, XP 100 </p><p>HP 22; Bloodied 11</p><p>AC 15, Fortitude 11, Reflex 15, Will 13</p><p>Speed 6 Initiative +8 Perception +8</p><p>Traits</p><p>Hug the Shadows: The Lurker can Hide as a free action whenever he has any cover or concealment and is at least 3 squares from the nearest enemy.</p><p>Throat Slit: The Lurker does +2d6 damage in melee if he has Combat Advantage against the target. </p><p>Weapon: Knife</p><p>Attack +6 Hit: 1d6+5 damage </p><p>Skills: Stealth +9</p><p>STR 12 DEX 18 CON 10 INT 10 WIS 16 CHA 14 </p><p>Languages: Common </p><p>Equipment: Knife</p><p></p><p></p><p>ARTILLERY</p><p><em>The dark-clad archer raises his crossbow, centred on your chest… </em></p><p>Level 1 Role Artillery</p><p>Medium natural humanoid, XP 100</p><p>HP 24; Bloodied 12</p><p>AC 14, Fortitude 12, Reflex 13, Will 12</p><p>Speed 6 Initiative +2 Perception +1</p><p>Traits</p><p>Skewering Shot: The Archer does +1d6 damage with ranged attacks in the first round of combat against a target who has not yet acted.</p><p>Weapon Crossbow, Range 20</p><p>Attack +8 Hit: 1d8+4 damage </p><p>Weapon Shortsword</p><p>Attack +6 Hit: 1d6+3 damage</p><p>Skills: </p><p>STR 12 DEX 14 CON 12 INT 10 WIS 13 CHA 10 </p><p>Languages: Common </p><p>Equipment: Crossbow, Short sword, Leather armour</p></blockquote><p></p>
[QUOTE="S'mon, post: 5763241, member: 463"] Some Generic Level 1 Monster/NPC stats for 1st level games, each with some suitable traits. I hope someone finds them useful. :) [B]GENERIC LEVEL 1 MONSTERS/NPCs[/B] BRUTE [I]The huge brute grins as he raises his maul in meaty paws and moves swiftly towards you… [/I] Level 1 Role Brute Medium natural humanoid, XP 100 HP 36; Bloodied 18 AC 13, Fortitude 15, Reflex 12, Will 12 Speed 6 Initiative +1 Perception +0 Traits Knockdown Strike: If the Brute has Combat Advantage against the target and hits in melee, he can knock the target Prone. Weapon: Maul Basic Attack Attack +6 Hit: 2d6+4 damage Skills: Intimidate +5 STR 18 (+4) DEX 12 (+1) CON 16 (+3) INT 8 (-1) WIS 10 (+0) CHA 10 (+0) Languages: Common Equipment: Maul SOLDIER [I]The armoured soldier gives a confident sneer as he raises his sword to cut you down…[/I] Level 1 Role Soldier Medium natural humanoid, XP 100 HP 30; Bloodied 15 AC 18, Fortitude 13, Reflex 12, Will 12 Speed 5 Initiative + 4 Perception +1 Traits Shield Bash: If the Soldier has Combat Advantage against the target and hits in melee, he can Push the target 1 square. Weapon: Longsword Attack +6 Hit: 1d8+4 damage & Mark target until the soldier’s next turn. A marked target attacks at -2 if he does not include the soldier in his attack. Skills: STR 16 (+3) DEX 14 (+2) CON 14 (+2) INT 10 (+0) WIS 12 (+1) CHA 10 (+0) Languages: Common Equipment: Longsword, Chain armour, Large shield SKIRMISHER [I]The leather-clad brigand paces towards you, ready to strike…[/I] Level 1 Role Skirmisher Medium natural humanoid, XP 100 HP 28; Bloodied 14 AC 15, Fortitude 12, Reflex 14, Will 13 Speed 6 Initiative + 5 Perception + 0 Traits Deadly Cut: The Skirmisher does +1d6 damage in melee if he has Combat Advantage against the target. Weapon: Longsword Attack +6 Hit: 1d8+4 damage, and the Skirmisher shifts 1 square Skills: STR 14 (+2) DEX 16 (+3) CON 12 (+1) INT 10 (+0) WIS 10 (+1) CHA 12 (+1) Languages: Common Equipment: Longsword, Leather armour LURKER [I]In the shadows, *something* is hiding…[/I] Level 1 Role Lurker Medium natural humanoid, XP 100 HP 22; Bloodied 11 AC 15, Fortitude 11, Reflex 15, Will 13 Speed 6 Initiative +8 Perception +8 Traits Hug the Shadows: The Lurker can Hide as a free action whenever he has any cover or concealment and is at least 3 squares from the nearest enemy. Throat Slit: The Lurker does +2d6 damage in melee if he has Combat Advantage against the target. Weapon: Knife Attack +6 Hit: 1d6+5 damage Skills: Stealth +9 STR 12 DEX 18 CON 10 INT 10 WIS 16 CHA 14 Languages: Common Equipment: Knife ARTILLERY [I]The dark-clad archer raises his crossbow, centred on your chest… [/I] Level 1 Role Artillery Medium natural humanoid, XP 100 HP 24; Bloodied 12 AC 14, Fortitude 12, Reflex 13, Will 12 Speed 6 Initiative +2 Perception +1 Traits Skewering Shot: The Archer does +1d6 damage with ranged attacks in the first round of combat against a target who has not yet acted. Weapon Crossbow, Range 20 Attack +8 Hit: 1d8+4 damage Weapon Shortsword Attack +6 Hit: 1d6+3 damage Skills: STR 12 DEX 14 CON 12 INT 10 WIS 13 CHA 10 Languages: Common Equipment: Crossbow, Short sword, Leather armour [/QUOTE]
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