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<blockquote data-quote="Melan" data-source="post: 1078305" data-attributes="member: 1713"><p>Necromancer games has a number of good dungeon modules, almost all of which can be used in your average campaign. Some favourites:</p><p>-The Tomb of Abysthor: fairly low level multilevel crawl, with different factions you can fight or ally with, including two different varieties of evil priests, an undead wizard and a drow woman. Pretty cheap for its page count. It is out of stock for WW, but you may still find it at various distributors.</p><p>-Crucible of Freya is a wilderness adventure, but I found it excellent to start (and, in many cases, end <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> ) a campaign. Moreover, it is extremely easy to drop just about anywhere where a small village and its environment can fit.</p><p>-Hall of the Rainbow Mage has two dungeons, each with a different flavour (one an abandoned mages abde, another a multilevel evil temple)</p><p>-The Vault of Larin Karr: describes a valley with multiple villages and a huge number of mini-dungeons, many of which are connected through the Underearth. Very inspired, has several hours of adventuring potential.</p><p>-The Lost City of Barakus: upcoming (should be out this month!), huge book with a ruined city and many sub-adventures.</p></blockquote><p></p>
[QUOTE="Melan, post: 1078305, member: 1713"] Necromancer games has a number of good dungeon modules, almost all of which can be used in your average campaign. Some favourites: -The Tomb of Abysthor: fairly low level multilevel crawl, with different factions you can fight or ally with, including two different varieties of evil priests, an undead wizard and a drow woman. Pretty cheap for its page count. It is out of stock for WW, but you may still find it at various distributors. -Crucible of Freya is a wilderness adventure, but I found it excellent to start (and, in many cases, end :D ) a campaign. Moreover, it is extremely easy to drop just about anywhere where a small village and its environment can fit. -Hall of the Rainbow Mage has two dungeons, each with a different flavour (one an abandoned mages abde, another a multilevel evil temple) -The Vault of Larin Karr: describes a valley with multiple villages and a huge number of mini-dungeons, many of which are connected through the Underearth. Very inspired, has several hours of adventuring potential. -The Lost City of Barakus: upcoming (should be out this month!), huge book with a ruined city and many sub-adventures. [/QUOTE]
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