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Generic (Non-Minion) NPCs
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<blockquote data-quote="StAlda" data-source="post: 5011315" data-attributes="member: 16745"><p>I needed a Locksmith to interact (and possibly travel locally) with my party that may be combative, but I definitely did not want him to be a minion. So I asked around with no real answer that I liked (well until the last one). So I tossed this template together (literally tossed - like 20 minutes), I don't know if it is worth anything, but here it is.</p><p></p><p></p><p><span style="font-size: 15px">PROFESSIONAL</span></p><p>“I’ll have that taken care of in no time”</p><p></p><p>CLASS TRAITS </p><p>Role: Expert.</p><p>Power Source: Vocational Experience. </p><p>Key Abilities: Varies</p><p></p><p>Armor Proficiencies: Cloth.</p><p>Weapon Proficiencies: Simple Melee (one weapon from list).</p><p>Bonus to Defense: none.</p><p></p><p>Hit Points: 5 + Constitution Score.</p><p>Healing Surges per Day: 1 + Constitution Modifier.</p><p></p><p>Trained Skills: Choose any 2 skills.</p><p>Class Skills: Acrobatics (Dex), Athletics (Str), Bluff (Cha), Diplomacy (Cha), Dungeoneering (Wis), Endurance (Con), Heal (Wis), History (Int), Insight (Wis), Intimidate (Cha), Nature (Wis), Perception (Wis), Religion (Int), Stealth (Dex), Streetwise (Cha), Thievery (Dex).</p><p></p><p>Build Options: Strength Profession, Intelligence Profession, Wisdom Profession, Dexterity Profession, Constitution Profession, Charisma Profession.</p><p>Class features: Experts Experience, Skill Surge.</p><p></p><p>Experts Experience</p><p>You gain an experience bonus to your skills (determined by DM).</p><p></p><p>Skill Surge</p><p>You gain the Skill Surge power.</p><p><strong>Skill Surge</strong></p><p>With furrowed brow you make your best attempt.</p><p>Daily</p><p>Standard Action Personal </p><p>Effect: You get a +5 power bonus to a trained skill.</p><p></p><p><span style="font-size: 15px">Example</span></p><p></p><p>Dexterity Professional (Locksmith)</p><p>Initiative +3; Senses Perception +7</p><p>HP 15; Bloodied 7</p><p>Healing Surges 1 (+3 hp) </p><p>AC 10; Fortitude 10, Reflex 11, Will 10</p><p></p><p>Skills Perception +7, Thievery (Open Lock) +13</p><p>Str 11 (+0); Dex 13 (+1); Wis 11 (+0);</p><p>Con 10 (+0); Int 11 (+0); Cha 10 (+0)</p><p>Equipment Locksmith tools, Dagger</p><p></p><p>Melee Basic Attack: +0 vs. AC Hit:1[W]</p><p>Range Basic Attack: +1 vs. AC Hit:1[W] + 1 (Dex)</p></blockquote><p></p>
[QUOTE="StAlda, post: 5011315, member: 16745"] I needed a Locksmith to interact (and possibly travel locally) with my party that may be combative, but I definitely did not want him to be a minion. So I asked around with no real answer that I liked (well until the last one). So I tossed this template together (literally tossed - like 20 minutes), I don't know if it is worth anything, but here it is. [SIZE="4"]PROFESSIONAL[/SIZE] “I’ll have that taken care of in no time” CLASS TRAITS Role: Expert. Power Source: Vocational Experience. Key Abilities: Varies Armor Proficiencies: Cloth. Weapon Proficiencies: Simple Melee (one weapon from list). Bonus to Defense: none. Hit Points: 5 + Constitution Score. Healing Surges per Day: 1 + Constitution Modifier. Trained Skills: Choose any 2 skills. Class Skills: Acrobatics (Dex), Athletics (Str), Bluff (Cha), Diplomacy (Cha), Dungeoneering (Wis), Endurance (Con), Heal (Wis), History (Int), Insight (Wis), Intimidate (Cha), Nature (Wis), Perception (Wis), Religion (Int), Stealth (Dex), Streetwise (Cha), Thievery (Dex). Build Options: Strength Profession, Intelligence Profession, Wisdom Profession, Dexterity Profession, Constitution Profession, Charisma Profession. Class features: Experts Experience, Skill Surge. Experts Experience You gain an experience bonus to your skills (determined by DM). Skill Surge You gain the Skill Surge power. [B]Skill Surge[/B] With furrowed brow you make your best attempt. Daily Standard Action Personal Effect: You get a +5 power bonus to a trained skill. [SIZE="4"]Example[/SIZE] Dexterity Professional (Locksmith) Initiative +3; Senses Perception +7 HP 15; Bloodied 7 Healing Surges 1 (+3 hp) AC 10; Fortitude 10, Reflex 11, Will 10 Skills Perception +7, Thievery (Open Lock) +13 Str 11 (+0); Dex 13 (+1); Wis 11 (+0); Con 10 (+0); Int 11 (+0); Cha 10 (+0) Equipment Locksmith tools, Dagger Melee Basic Attack: +0 vs. AC Hit:1[W] Range Basic Attack: +1 vs. AC Hit:1[W] + 1 (Dex) [/QUOTE]
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