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Generic (Non-Minion) NPCs
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<blockquote data-quote="Mentat55" data-source="post: 5011487" data-attributes="member: 14840"><p>I wouldn't take the 1 HP too literally. When minions fight PCs, they are facing heroes with exceptional abilities and generally murderous intent. There is no toe-stubbing in a battle with PCs -- they're trying to disembowel you or set you on fire. When a minion takes damage in a fight, it is always real.</p><p></p><p>Second, if you want your locksmith to be as incompetent in battle as the example one you've shown above, and assuming your PCs are of comparatively higher level (say level 5+), just make your NPC a monster 5+ levels lower than your PCs. Or basically, just a level 1 creature. A level 1 lurker with a 10 Con has 22 HP and an attack bonus of +6, which might even be too high.</p><p></p><p>Actually, I would just generate a stat block like you have, but totally arbitrarily. No need for rules -- the locksmith accomplishes your goals: (1) to have a real, quantifiable ability at making and opening locks, and (2) not dying from a single, normal hit from a low-level PC (note that a paragon tier PC smears this guy with an at-will).</p></blockquote><p></p>
[QUOTE="Mentat55, post: 5011487, member: 14840"] I wouldn't take the 1 HP too literally. When minions fight PCs, they are facing heroes with exceptional abilities and generally murderous intent. There is no toe-stubbing in a battle with PCs -- they're trying to disembowel you or set you on fire. When a minion takes damage in a fight, it is always real. Second, if you want your locksmith to be as incompetent in battle as the example one you've shown above, and assuming your PCs are of comparatively higher level (say level 5+), just make your NPC a monster 5+ levels lower than your PCs. Or basically, just a level 1 creature. A level 1 lurker with a 10 Con has 22 HP and an attack bonus of +6, which might even be too high. Actually, I would just generate a stat block like you have, but totally arbitrarily. No need for rules -- the locksmith accomplishes your goals: (1) to have a real, quantifiable ability at making and opening locks, and (2) not dying from a single, normal hit from a low-level PC (note that a paragon tier PC smears this guy with an at-will). [/QUOTE]
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