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General Tabletop Discussion
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Generic question on movement & combat rules...
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<blockquote data-quote="Question" data-source="post: 3114204" data-attributes="member: 40104"><p>Its really not all that complicated. All you need is a simple map and basic markers(you dont need to buy the minis of course). Most of those rules are designed to be really easy to remember, and most are just common sense. Infact it rewards good strategy now, which isnt bad. </p><p></p><p>If you just want to say "I attack monster X with my sword till he dies or my HP drops low enough that i need to decide on another course of action", you CAN.....ive certaintly had DMs who couldnt be bothered to do even a half-way decent map and insisted on playing everything "by ear". The result was a complete mess. AoOs were as far as i can tell randomly awarded or maybe occasionally based on creative RP, NOBODY had any idea whether they were surrounded by monsters or they were 90 ft away in heavy armor, the DM never did anything without fudging it........the wizard just said "i cast fireball at the group of orcs charging up the hill at us" and VOILA, no worries about whether the fireball was too close to the fighter that was between the wizard and the orcs, the cleric in heavy armor was -always- close enough to use a move and standard action to cast cure spells, so on and so forth. Combat was a cake walk when formations, threat of AoOs, positioning, etc was all thrown away.</p><p></p><p>But to me i just dont find that interesting or exciting......all it boils down to is in effect, dozens of lines about how so and so slashed his sword in THIS particular way to try and gut the orc. You might as well not roll dice for damage or to hit anymore, and just award deaths randomly or when it strikes your fancy. Basically free form D20, no rules, just RP.</p></blockquote><p></p>
[QUOTE="Question, post: 3114204, member: 40104"] Its really not all that complicated. All you need is a simple map and basic markers(you dont need to buy the minis of course). Most of those rules are designed to be really easy to remember, and most are just common sense. Infact it rewards good strategy now, which isnt bad. If you just want to say "I attack monster X with my sword till he dies or my HP drops low enough that i need to decide on another course of action", you CAN.....ive certaintly had DMs who couldnt be bothered to do even a half-way decent map and insisted on playing everything "by ear". The result was a complete mess. AoOs were as far as i can tell randomly awarded or maybe occasionally based on creative RP, NOBODY had any idea whether they were surrounded by monsters or they were 90 ft away in heavy armor, the DM never did anything without fudging it........the wizard just said "i cast fireball at the group of orcs charging up the hill at us" and VOILA, no worries about whether the fireball was too close to the fighter that was between the wizard and the orcs, the cleric in heavy armor was -always- close enough to use a move and standard action to cast cure spells, so on and so forth. Combat was a cake walk when formations, threat of AoOs, positioning, etc was all thrown away. But to me i just dont find that interesting or exciting......all it boils down to is in effect, dozens of lines about how so and so slashed his sword in THIS particular way to try and gut the orc. You might as well not roll dice for damage or to hit anymore, and just award deaths randomly or when it strikes your fancy. Basically free form D20, no rules, just RP. [/QUOTE]
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