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<blockquote data-quote="tbug" data-source="post: 434952" data-attributes="member: 8472"><p>It depends how you did it, I suppose.</p><p></p><p>For instance, you could create a star system with an inhabited planet and a bunch of miners in the asteroid field. You'd describe the planet without using much in the way of d20, but the alien race would have a standard racial template. You could write scenarios taking place in various places, using monsters and NPCs with standard d20 classes.</p><p></p><p>It's true that not all of the space opera settings use the Fighter class, but they all have something similar enough that if your NPCs used the class they could get dropped into the game with little or no conversion.</p><p></p><p>Stuff like DCs for skill checks could be defined by the author. Firearms could follow the DMG rules even though everyone seems to use a custom system; they could probably be converted fairly simply. Once the d20 modern rules are released those could be used instead (assuming they're different from the DMG firearms rules).</p><p></p><p>If you wanted to start small you could publish a scenario that takes place, for instance, in a derelict space ship. You don't even really need rules for space ships if it's already disabled. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I guess I agree that there isn't a truly standardized system, but for the purposes of a generic d20 supplement I'm not sure that it should matter.</p></blockquote><p></p>
[QUOTE="tbug, post: 434952, member: 8472"] It depends how you did it, I suppose. For instance, you could create a star system with an inhabited planet and a bunch of miners in the asteroid field. You'd describe the planet without using much in the way of d20, but the alien race would have a standard racial template. You could write scenarios taking place in various places, using monsters and NPCs with standard d20 classes. It's true that not all of the space opera settings use the Fighter class, but they all have something similar enough that if your NPCs used the class they could get dropped into the game with little or no conversion. Stuff like DCs for skill checks could be defined by the author. Firearms could follow the DMG rules even though everyone seems to use a custom system; they could probably be converted fairly simply. Once the d20 modern rules are released those could be used instead (assuming they're different from the DMG firearms rules). If you wanted to start small you could publish a scenario that takes place, for instance, in a derelict space ship. You don't even really need rules for space ships if it's already disabled. :) I guess I agree that there isn't a truly standardized system, but for the purposes of a generic d20 supplement I'm not sure that it should matter. [/QUOTE]
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