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[Generic Universe] Tavern Denizens, Book I: The Dives
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<blockquote data-quote="PatrickLawinger" data-source="post: 4719407" data-attributes="member: 2735"><p><a href="http://enworld.rpgnow.com/index.php?manufacturers_id=2404&affiliate_id=205168" target="_blank">Generic Universe Publishing (GU)</a> is pleased to announce the release of <strong><a href="http://enworld.rpgnow.com/product_info.php?products_id=60688&affiliate_id=205168" target="_blank">Tavern Denizens, Book I: The Dives</a></strong> as the first in a series of planned books in the <strong>Tavern Denizens</strong> product line.</p><p></p><p>Throughout centuries taverns have been places to meet, relax, and talk. In the past some large taverns have even doubled as spot for town meetings. It is no mistake that PCs so often find themselves in bars looking for information or trying to meet someone. How many classic adventures start with the PCs starting at, or meeting at, a bar? The question becomes, who else is in the tavern? Tavern Denizens books provide lists of NPCs designed to fill any tavern the PCs walk into. Not every tavern customer is a foul rogue, “contact” or wealthy nobleman in disguise. <strong>Tavern Denizens</strong> books provide a range of possible customers, all of which can be interesting to PCs in their own way.</p><p></p><p><em><strong>Book I: The Dives</strong></em> looks at the seedy, dirty, dingy taverns in the darkest, poorest area of town. While dimly lit confines certainly attract crooks and criminals avoiding the light, most of the patrons are simple laborers or peasants drinking away shattered dreams or soothing recent sorrows. These are people generally so poor that they aren’t worth robbing; even the thieves of the city leave them alone. Though not “evil” by most definitions, many of these lost souls have the desperation of the truly destitute and seek out any means of making a few coins even if they simply plan to drink it away.</p><p></p><p><strong><em>Book I: The Dives</em></strong> presents 25 NPCs with 1-2 paragraph descriptions and 20 ideas for adventures beginning in a tavern or based on some of the NPCs provided. This .pdf is designed for ease of reading and use and has extensive hyperlinks to aid with navigation. NPCs possess no statistics but the Sparks system and character descriptions should allow GMs to easily create statistics for any fantasy RPG.</p><p></p><p>If the PCs are looking for conversation, information, a few quick drinks or an all out brawl, someone in the tavern will be happy to provide. Come drink with <strong><a href="http://enworld.rpgnow.com/product_info.php?products_id=60688&affiliate_id=205168" target="_blank">Tavern Denizens</a></strong> tonight! </p><p></p><p>Thanks,</p><p>Patrick</p></blockquote><p></p>
[QUOTE="PatrickLawinger, post: 4719407, member: 2735"] [URL="http://enworld.rpgnow.com/index.php?manufacturers_id=2404&affiliate_id=205168"]Generic Universe Publishing (GU)[/URL] is pleased to announce the release of [B][URL="http://enworld.rpgnow.com/product_info.php?products_id=60688&affiliate_id=205168"]Tavern Denizens, Book I: The Dives[/URL][/B] as the first in a series of planned books in the [B]Tavern Denizens[/B] product line. Throughout centuries taverns have been places to meet, relax, and talk. In the past some large taverns have even doubled as spot for town meetings. It is no mistake that PCs so often find themselves in bars looking for information or trying to meet someone. How many classic adventures start with the PCs starting at, or meeting at, a bar? The question becomes, who else is in the tavern? Tavern Denizens books provide lists of NPCs designed to fill any tavern the PCs walk into. Not every tavern customer is a foul rogue, “contact” or wealthy nobleman in disguise. [B]Tavern Denizens[/B] books provide a range of possible customers, all of which can be interesting to PCs in their own way. [I][B]Book I: The Dives[/B][/I] looks at the seedy, dirty, dingy taverns in the darkest, poorest area of town. While dimly lit confines certainly attract crooks and criminals avoiding the light, most of the patrons are simple laborers or peasants drinking away shattered dreams or soothing recent sorrows. These are people generally so poor that they aren’t worth robbing; even the thieves of the city leave them alone. Though not “evil” by most definitions, many of these lost souls have the desperation of the truly destitute and seek out any means of making a few coins even if they simply plan to drink it away. [B][I]Book I: The Dives[/I][/B] presents 25 NPCs with 1-2 paragraph descriptions and 20 ideas for adventures beginning in a tavern or based on some of the NPCs provided. This .pdf is designed for ease of reading and use and has extensive hyperlinks to aid with navigation. NPCs possess no statistics but the Sparks system and character descriptions should allow GMs to easily create statistics for any fantasy RPG. If the PCs are looking for conversation, information, a few quick drinks or an all out brawl, someone in the tavern will be happy to provide. Come drink with [B][URL="http://enworld.rpgnow.com/product_info.php?products_id=60688&affiliate_id=205168"]Tavern Denizens[/URL][/B] tonight! Thanks, Patrick [/QUOTE]
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