Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Genesis Roleplaying System 101: Experience
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Jraynack" data-source="post: 5993452" data-attributes="member: 13894"><p><img src="http://farm9.staticflickr.com/8423/7801462242_fe888ce1e4.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p></p><p>This week <a href="http://jraynack.wix.com/aleapublishinggroup#!home/mainPage" target="_blank">Alea Publishing Group</a> is highlighting the <a href="http://jraynack.wix.com/aleapublishinggroup#!genesis/cihc" target="_blank">Genesis Roleplaying System</a> before launching this Kickstarter project.</p><p></p><p>If you missed any of them, you can find them here:</p><p><a href="http://www.enworld.org/forum/general-rpg-discussion/327669-genesis-roleplaying-system-introduction.html" target="_blank">Introduction</a></p><p><a href="http://www.enworld.org/forum/general-rpg-discussion/327730-genesis-roleplaying-system-101-subtlety.html" target="_blank">Subtlety</a></p><p><a href="http://www.enworld.org/forum/general-rpg-discussion/327776-genesis-roleplaying-system-101-wounds.html" target="_blank">Wounds</a></p><p></p><p>Today, we briefly talk about Experience and its role in the <a href="http://jraynack.wix.com/aleapublishinggroup#!genesis/cihc" target="_blank">Genesis Roleplaying System</a>.</p><p></p><p><strong>What was the Goal Behind the Design?</strong></p><p>There were several factors we considered when designing the rules around gaining Experience points.</p><ul> <li data-xf-list-type="ul">We wanted characters to use experience immediately, not four weeks down the road - experience is not a savings account.</li> <li data-xf-list-type="ul">However, we also wanted players to use it to advance their characters rather than feel forced to spend it to get out of sticky situations.</li> <li data-xf-list-type="ul">We wanted it to be an important aspect of the game - something tangible and real - not just a number on a character sheet.</li> <li data-xf-list-type="ul">Most importantly, from a mechanical standpoint, we did not want to clog the character deck like <a href="http://www.enworld.org/forum/general-rpg-discussion/327776-genesis-roleplaying-system-101-wounds.html" target="_blank">Wounds</a>.</li> </ul><p></p><p><strong>What Can Experience Cards Do?</strong></p><p>We addressed these concerns by making <strong>Experience Cards</strong> act as wild cards.</p><ul> <li data-xf-list-type="ul">Characters can use them as any ability card to help you out in a pinch.</li> <li data-xf-list-type="ul">However, instead of using your ability score as normal, you use the central number in place of your ability score.</li> </ul><p></p><p><strong>The Number in the Wax Seal?</strong></p><p>You may decide to upgrade an <strong>Experience Card</strong>. </p><ul> <li data-xf-list-type="ul">This number indicates the number of <strong>Experience Points</strong> it costs to upgrade. <em>Using the card above, it requires three <strong>Experience 1 Cards</strong> to upgrade them to an <strong>Experience 2 Card</strong>. </em></li> <li data-xf-list-type="ul">It is also counts toward your <strong>Experience Point</strong> total.</li> </ul><p></p><p><strong>How Characters Earn Experience Cards</strong></p><p>Characters gain <strong>Experience Cards</strong> a variety of ways.</p><ul> <li data-xf-list-type="ul">Defeating monsters</li> <li data-xf-list-type="ul">Monsters grant <strong>Experience Cards</strong> when using powerful attacks, like dragon breath. <em>Yes, you earn them as you fight and not just after.</em></li> <li data-xf-list-type="ul">Overcoming challenges.</li> <li data-xf-list-type="ul">Game Master can give out <strong>Experience Cards</strong> for great ideas and good roleplaying.</li> </ul><p></p><p><strong>Advancement</strong></p><p>Now that your character earned a few <strong>Experience Cards</strong>, you want to spend them. Here a few of the ways you can advance your character.</p><ul> <li data-xf-list-type="ul">Increase your hand size, thus improving your health and increase your options.</li> <li data-xf-list-type="ul">Increase ability scores, which in turn, adds more ability cards to your character deck and you also gain additional skills.</li> <li data-xf-list-type="ul">Gain a new character trait.</li> <li data-xf-list-type="ul">Gain a new spell.</li> <li data-xf-list-type="ul">Creating items.</li> </ul><p></p><p><strong>Sharing Experience</strong></p><p>With experience being a tangible part of the game, you can also teach other party members your class specific traits to earn experience. There is no reason why, as characters travel together, a fighter can't show a wizard a thing or two about dagger fighting while the wizard teaches the warrior a few minor spells.</p></blockquote><p></p>
[QUOTE="Jraynack, post: 5993452, member: 13894"] [IMG]http://farm9.staticflickr.com/8423/7801462242_fe888ce1e4.jpg[/IMG] This week [URL="http://jraynack.wix.com/aleapublishinggroup#!home/mainPage"]Alea Publishing Group[/URL] is highlighting the [URL="http://jraynack.wix.com/aleapublishinggroup#!genesis/cihc"]Genesis Roleplaying System[/URL] before launching this Kickstarter project. If you missed any of them, you can find them here: [URL="www.enworld.org/forum/general-rpg-discussion/327669-genesis-roleplaying-system-introduction.html"]Introduction[/URL] [URL="www.enworld.org/forum/general-rpg-discussion/327730-genesis-roleplaying-system-101-subtlety.html"]Subtlety[/URL] [URL="http://www.enworld.org/forum/general-rpg-discussion/327776-genesis-roleplaying-system-101-wounds.html"]Wounds[/URL] Today, we briefly talk about Experience and its role in the [URL="http://jraynack.wix.com/aleapublishinggroup#!genesis/cihc"]Genesis Roleplaying System[/URL]. [B]What was the Goal Behind the Design?[/B] There were several factors we considered when designing the rules around gaining Experience points. [LIST] [*]We wanted characters to use experience immediately, not four weeks down the road - experience is not a savings account. [*]However, we also wanted players to use it to advance their characters rather than feel forced to spend it to get out of sticky situations. [*]We wanted it to be an important aspect of the game - something tangible and real - not just a number on a character sheet. [*]Most importantly, from a mechanical standpoint, we did not want to clog the character deck like [URL="http://www.enworld.org/forum/general-rpg-discussion/327776-genesis-roleplaying-system-101-wounds.html"]Wounds[/URL]. [/LIST] [B]What Can Experience Cards Do?[/B] We addressed these concerns by making [B]Experience Cards[/B] act as wild cards. [LIST] [*]Characters can use them as any ability card to help you out in a pinch. [*]However, instead of using your ability score as normal, you use the central number in place of your ability score. [/LIST] [B]The Number in the Wax Seal?[/B] You may decide to upgrade an [B]Experience Card[/B]. [LIST] [*]This number indicates the number of [B]Experience Points[/B] it costs to upgrade. [I]Using the card above, it requires three [B]Experience 1 Cards[/B] to upgrade them to an [B]Experience 2 Card[/B]. [/I] [*]It is also counts toward your [B]Experience Point[/B] total. [/LIST] [B]How Characters Earn Experience Cards[/B] Characters gain [B]Experience Cards[/B] a variety of ways. [LIST] [*]Defeating monsters [*]Monsters grant [B]Experience Cards[/B] when using powerful attacks, like dragon breath. [I]Yes, you earn them as you fight and not just after.[/I] [*]Overcoming challenges. [*]Game Master can give out [B]Experience Cards[/B] for great ideas and good roleplaying. [/LIST] [B]Advancement[/B] Now that your character earned a few [B]Experience Cards[/B], you want to spend them. Here a few of the ways you can advance your character. [LIST] [*]Increase your hand size, thus improving your health and increase your options. [*]Increase ability scores, which in turn, adds more ability cards to your character deck and you also gain additional skills. [*]Gain a new character trait. [*]Gain a new spell. [*]Creating items. [/LIST] [B]Sharing Experience[/B] With experience being a tangible part of the game, you can also teach other party members your class specific traits to earn experience. There is no reason why, as characters travel together, a fighter can't show a wizard a thing or two about dagger fighting while the wizard teaches the warrior a few minor spells. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Genesis Roleplaying System 101: Experience
Top