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Genesis Roleplaying System 101: Wounds
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<blockquote data-quote="Jraynack" data-source="post: 5991526" data-attributes="member: 13894"><p><img src="http://farm9.staticflickr.com/8442/7787763354_cbbdc2d9b4.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p>Earlier this week <a href="http://jraynack.wix.com/aleapublishinggroup#!home/mainPage" target="_blank">Alea Publishing Group</a> began introducing the <a href="http://jraynack.wix.com/aleapublishinggroup#!genesis/cihc" target="_blank">Genesis Roleplaying System</a>.</p><p></p><p>If you missed them, you can find them here:</p><p><a href="http://www.enworld.org/forum/general-rpg-discussion/327669-genesis-roleplaying-system-introduction.html" target="_blank">Introduction</a></p><p><a href="http://www.enworld.org/forum/general-rpg-discussion/327730-genesis-roleplaying-system-101-subtlety.html" target="_blank">Subtlety</a></p><p></p><p>Today, we look at injury and death and, in particular, the <strong>Wound Card</strong>.</p><p></p><p><strong>The Goal</strong></p><p>The Wound and Experience Cards best showcase organic game design. We wanted fluidity to create a natural rhythm. So, what does this exactly mean when it comes to getting hurt. Simple - the more you get hurt, the less you can do.</p><p></p><p><strong>What Happens When You Suffer an Injury</strong></p><p>Whether hit by a well-aimed arrow, slashing claws, or fall from a cliff face, your character eventually becomes injured. When your character suffers damage, you receive a <strong>Wound Card</strong>.</p><ul> <li data-xf-list-type="ul">Place the <strong>Wound Card</strong> in your character deck discard pile.</li> <li data-xf-list-type="ul">Eventually, it becomes shuffled into your character deck.</li> <li data-xf-list-type="ul">When you draw one or more <strong>Wound Cards</strong> into your hand, you begin to feel its effects.</li> <li data-xf-list-type="ul">Since most cards in your hand dictate your actions, the more <strong>Wound Cards</strong> you draw, there are less actions you can take or perform well.</li> <li data-xf-list-type="ul">Essentially, <strong>Wound Cards</strong> clog your deck and hand.</li> </ul><p></p><p><strong>Heavy Bleeding</strong></p><p><em>It's just a flesh wound</em></p><p>Usually, at the end of your turn, you discard your entire hand, including <strong>Wound Cards</strong>, and draw up to your hand size. However, if you draw <strong>Wound Cards</strong> equal to or more than your Willpower score, your character is considered <strong>Injured</strong>.</p><ul> <li data-xf-list-type="ul">When you are <strong>Injured</strong>, you cannot discard <strong>Wound Cards</strong> at the end of your turn.</li> <li data-xf-list-type="ul">When you refresh your hand, you draw 1 less card for each <strong>Wound Card</strong> you possess, up to your hand size.</li> </ul><p></p><p><strong>Death and Dying</strong></p><p>If you should draw an entire hand of <strong>Wound Cards</strong>, then you are <strong>Dying</strong>.</p><ul> <li data-xf-list-type="ul">You fall unconscious.</li> <li data-xf-list-type="ul">You immediately draw another card from your character deck.</li> <li data-xf-list-type="ul">If it is another <strong>Wound Card </strong>, then you are dead.</li> <li data-xf-list-type="ul">If it is a <strong>Willpower Card</strong>, you are able to heal and push onward.</li> <li data-xf-list-type="ul">If it is any other card, you discard it.</li> </ul><p></p><p><strong>So, Essentially Your Hand Size is Your Health?</strong></p><p>Yes - you can increase your hand size through advancement. This increases your health as well as allowing you to perform more actions.</p><p></p><p><strong>Why is There a Number on the Wound Card?</strong></p><p>Well, certain talents and abilities allow you to use <strong>Wound Cards</strong> to your advantage - especially if you decide to play a raging, feral fighter or a cunning assassin.</p><p></p><p>Next time, we will introduce and talk about the <strong>Experience Card</strong>.</p></blockquote><p></p>
[QUOTE="Jraynack, post: 5991526, member: 13894"] [IMG]http://farm9.staticflickr.com/8442/7787763354_cbbdc2d9b4.jpg[/IMG] Earlier this week [URL="http://jraynack.wix.com/aleapublishinggroup#!home/mainPage"]Alea Publishing Group[/URL] began introducing the [URL="http://jraynack.wix.com/aleapublishinggroup#!genesis/cihc"]Genesis Roleplaying System[/URL]. If you missed them, you can find them here: [URL="www.enworld.org/forum/general-rpg-discussion/327669-genesis-roleplaying-system-introduction.html"]Introduction[/URL] [URL="www.enworld.org/forum/general-rpg-discussion/327730-genesis-roleplaying-system-101-subtlety.html"]Subtlety[/URL] Today, we look at injury and death and, in particular, the [B]Wound Card[/B]. [B]The Goal[/B] The Wound and Experience Cards best showcase organic game design. We wanted fluidity to create a natural rhythm. So, what does this exactly mean when it comes to getting hurt. Simple - the more you get hurt, the less you can do. [B]What Happens When You Suffer an Injury[/B] Whether hit by a well-aimed arrow, slashing claws, or fall from a cliff face, your character eventually becomes injured. When your character suffers damage, you receive a [B]Wound Card[/B]. [LIST] [*]Place the [B]Wound Card[/B] in your character deck discard pile. [*]Eventually, it becomes shuffled into your character deck. [*]When you draw one or more [B]Wound Cards[/B] into your hand, you begin to feel its effects. [*]Since most cards in your hand dictate your actions, the more [B]Wound Cards[/B] you draw, there are less actions you can take or perform well. [*]Essentially, [B]Wound Cards[/B] clog your deck and hand. [/LIST] [B]Heavy Bleeding[/B] [I]It's just a flesh wound[/I] Usually, at the end of your turn, you discard your entire hand, including [B]Wound Cards[/B], and draw up to your hand size. However, if you draw [B]Wound Cards[/B] equal to or more than your Willpower score, your character is considered [B]Injured[/B]. [LIST] [*]When you are [B]Injured[/B], you cannot discard [B]Wound Cards[/B] at the end of your turn. [*]When you refresh your hand, you draw 1 less card for each [B]Wound Card[/B] you possess, up to your hand size. [/LIST] [B]Death and Dying[/B] If you should draw an entire hand of [B]Wound Cards[/B], then you are [B]Dying[/B]. [LIST] [*]You fall unconscious. [*]You immediately draw another card from your character deck. [*]If it is another [B]Wound Card [/B], then you are dead. [*]If it is a [B]Willpower Card[/B], you are able to heal and push onward. [*]If it is any other card, you discard it. [/LIST] [B]So, Essentially Your Hand Size is Your Health?[/B] Yes - you can increase your hand size through advancement. This increases your health as well as allowing you to perform more actions. [B]Why is There a Number on the Wound Card?[/B] Well, certain talents and abilities allow you to use [B]Wound Cards[/B] to your advantage - especially if you decide to play a raging, feral fighter or a cunning assassin. Next time, we will introduce and talk about the [B]Experience Card[/B]. [/QUOTE]
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