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Genesis: The Ultimate Wizard's Stronghold?
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<blockquote data-quote="Sm!le" data-source="post: 9209884" data-attributes="member: 7043611"><p>Yes I have used it in campaigns.</p><p>We used it a lot for crafting magical items. (that way it doesn't interfere with the campaign time line and quests no downtime you could say.)</p><p>We used it also as a resting place, so we would go in and rest our eight hours, but when we came out it was only 8 to 10 minutes later.</p><p>It brought interesting aspects to the game. For example, we were doing quests and stuff at night as well as during the day because we were getting our full rest within 10 minutes by going into the demi-plane. </p><p>We had created its entrance like a rope trick or portable hole that you just put on a wall or on the ground and then you could just step through it. Also you can continue to have the party travel while you take 10 min resting the rest of the party could continue to travel. It definitely changed the aspects of the game and. Made-up move more fast-paced and it was great for getting into the levels lot higher than 20s, 30s, and 40s levels. Which is very handy when you're battling the gods. Fighting for the divine sparks from the deities and Demigod's book. I don't know. It was very enjoyable and rememberable campaign.</p></blockquote><p></p>
[QUOTE="Sm!le, post: 9209884, member: 7043611"] Yes I have used it in campaigns. We used it a lot for crafting magical items. (that way it doesn't interfere with the campaign time line and quests no downtime you could say.) We used it also as a resting place, so we would go in and rest our eight hours, but when we came out it was only 8 to 10 minutes later. It brought interesting aspects to the game. For example, we were doing quests and stuff at night as well as during the day because we were getting our full rest within 10 minutes by going into the demi-plane. We had created its entrance like a rope trick or portable hole that you just put on a wall or on the ground and then you could just step through it. Also you can continue to have the party travel while you take 10 min resting the rest of the party could continue to travel. It definitely changed the aspects of the game and. Made-up move more fast-paced and it was great for getting into the levels lot higher than 20s, 30s, and 40s levels. Which is very handy when you're battling the gods. Fighting for the divine sparks from the deities and Demigod's book. I don't know. It was very enjoyable and rememberable campaign. [/QUOTE]
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Genesis: The Ultimate Wizard's Stronghold?
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