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Genius Guide to Death Mage
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<blockquote data-quote="Dark Mistress" data-source="post: 5183221" data-attributes="member: 11816"><p>This product is 14 pages long.</p><p></p><p>d8, 4 skills, low BaB, simple weapons(some martial weapons)/Light armor. In light armor they ignore the arcane failure chance.</p><p>Death mages are wizards that focus on death. They choose a pale road(type of speciality), With special abilities.</p><p>Corpse mage - more like a traditional Necromancer. Including undead cohorts just like the mage had leadership but as a skeleton or Zombies instead.</p><p>Ghoul mage - can eat the dead and regain hp, has a sicken touch and ghouls touch.</p><p>Tomb Mage - master the pain and fear undead cause in the living.</p><p>Reaper Mage - Those who hunt down and destroy undead.</p><p>Shadow Mage - those with a connection to the plane of shadow.</p><p></p><p>All of the traditions get access to a few class abilities that deal with death and the undead.</p><p></p><p>They have their own spell list, one that fits the concept of the class. Their is 11 new spells, the new spells are ok. None of them I thought was great but none seemed bad either. Dance Macabre I was expecting something different with, perhaps a curse or debuff. Instead if summons natures ally but the animals have no need to breath.</p><p></p><p>There is also info about how to use this class in a campaign and advice for adding new spells to the spell list.</p><p></p><p>Closing thoughts, one of the more interesting takes on a "Necromancer" class I have seen. I would have liked to seen the traditions expanded and fewer general class abilities personally. I also wish the spells had been more inventive. That artwork ranges from very good to subpar in one case.</p><p></p><p>All and all I thought this was a good buy, i am giving it a solid 4 stars. With a bit more effort this could have been a solid 5 star product.</p></blockquote><p></p>
[QUOTE="Dark Mistress, post: 5183221, member: 11816"] This product is 14 pages long. d8, 4 skills, low BaB, simple weapons(some martial weapons)/Light armor. In light armor they ignore the arcane failure chance. Death mages are wizards that focus on death. They choose a pale road(type of speciality), With special abilities. Corpse mage - more like a traditional Necromancer. Including undead cohorts just like the mage had leadership but as a skeleton or Zombies instead. Ghoul mage - can eat the dead and regain hp, has a sicken touch and ghouls touch. Tomb Mage - master the pain and fear undead cause in the living. Reaper Mage - Those who hunt down and destroy undead. Shadow Mage - those with a connection to the plane of shadow. All of the traditions get access to a few class abilities that deal with death and the undead. They have their own spell list, one that fits the concept of the class. Their is 11 new spells, the new spells are ok. None of them I thought was great but none seemed bad either. Dance Macabre I was expecting something different with, perhaps a curse or debuff. Instead if summons natures ally but the animals have no need to breath. There is also info about how to use this class in a campaign and advice for adding new spells to the spell list. Closing thoughts, one of the more interesting takes on a "Necromancer" class I have seen. I would have liked to seen the traditions expanded and fewer general class abilities personally. I also wish the spells had been more inventive. That artwork ranges from very good to subpar in one case. All and all I thought this was a good buy, i am giving it a solid 4 stars. With a bit more effort this could have been a solid 5 star product. [/QUOTE]
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