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Geniuses with 5 Int
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<blockquote data-quote="Cap'n Kobold" data-source="post: 6867375" data-attributes="member: 6802951"><p>Yep. As long as they are actually roleplayed as described, they generally work fine as examples of low Int characters. The player can work their character's flaws into the reasoning of why they are practically very bad at thinking, remembering, and working stuff out even when rolls <em>aren't</em> involved.</p><p></p><p>For instance, when coming up with a plan, Milton as a genius, is quite capable of thinking tactically and taking into account numerous variables. Practically however, he worries so much about whether its any good that he keeps adding odd contingencies to the point of self-sabotage. In the end he ends up with a useless mess that he can't articulate to the rest of the group anyway.</p><p></p><p>Eloelle can also come up with an effective plan, using available resources well. However for some reason the <em>actual</em> plans that she suggests tend to be skewed towards achieving a completely different objective than the one required and have a very high chance of getting some of her companions killed . . .</p><p></p><p>Emo Baggins could probably come up with an effective plan, but spends the time daydreaming and waxing lyrical about the highlights in his beloved's foot hair, giving no actually useful input.</p><p></p><p>Calivan is able to (and loudly points out) that he has come up with a particularly cunning and subtle plan. But upon consultation with his companion decides to put forward the plan involving the party sneaking up on their enemies* then pouncing upon them and tearing them apart with their teeth.</p><p></p><p>*livestock</p></blockquote><p></p>
[QUOTE="Cap'n Kobold, post: 6867375, member: 6802951"] Yep. As long as they are actually roleplayed as described, they generally work fine as examples of low Int characters. The player can work their character's flaws into the reasoning of why they are practically very bad at thinking, remembering, and working stuff out even when rolls [I]aren't[/I] involved. For instance, when coming up with a plan, Milton as a genius, is quite capable of thinking tactically and taking into account numerous variables. Practically however, he worries so much about whether its any good that he keeps adding odd contingencies to the point of self-sabotage. In the end he ends up with a useless mess that he can't articulate to the rest of the group anyway. Eloelle can also come up with an effective plan, using available resources well. However for some reason the [I]actual[/I] plans that she suggests tend to be skewed towards achieving a completely different objective than the one required and have a very high chance of getting some of her companions killed . . . Emo Baggins could probably come up with an effective plan, but spends the time daydreaming and waxing lyrical about the highlights in his beloved's foot hair, giving no actually useful input. Calivan is able to (and loudly points out) that he has come up with a particularly cunning and subtle plan. But upon consultation with his companion decides to put forward the plan involving the party sneaking up on their enemies* then pouncing upon them and tearing them apart with their teeth. *livestock [/QUOTE]
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