Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Geniuses with 5 Int
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ovinomancer" data-source="post: 6867598" data-attributes="member: 16814"><p>Well, to be fair, you're efforts are a refluff of game concepts. That flies at some tables, and doesn't at others. I recommend my excellent thread on what classes mean in fiction as an example. You're clearly in the 'refluff anything that isn't mechanics' camp. I spend a lot of time there as well, but I still have some quibbles with your efforts here.</p><p></p><p>Firstly, I'd allow most of your examples in my game. I'm pretty free with such narrative descriptions, so long as they're not abused. My issue in the other thread that this spawned from was representing an established literary figure as someone with a 5 INT, which notably doesn't follow any of your examples here as all of your examples are bad at INT, but for differing reasons. I've no problem with a character with a 5 INT being played as someone deeply flawed and those flawed being the reason they don't think well.</p><p></p><p>However, I think you're running into a bad issue with a free refluffing of what stats mean. This isn't like refluffing a longsword as a katana, because those are still both swords and used the same way. The fictional change there is slight. Refluffing stats to mean things different from the game text isn't a simple fiction overwrite, though, it's a change to a fundamental building block. 5e's pretty good for that because it's system design silos design elements, so you don't have the change cascade that 3 and 4e had, but still, touching those blocks can have serious knockon effects. Danny's slipperly slope isn't unreasonable if you allow fundamental building blocks to be reimagined on the fly during the game.</p><p></p><p>That said, though, none of your examples really refluff INT too much. Instead, you're still working with INT being reasoning and recall, you're just changing the fictional description of why you're bad at those things. A 5 INT is still bad at reasoning and recall, but instead of saying that's because you're just dumb, it's because you have some other flaw that's interfering with normal thinking, be it a patron, insanity, crippling social anxiety, or the madness of love. All of that works for me, so long as it remains a constant during play. Being a genius except when you fail an INT check isn't playing a flaw, it's gaming the system with a canny description. That might not be a problem for you, but it is for others that prefer more fidelity in their games.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 6867598, member: 16814"] Well, to be fair, you're efforts are a refluff of game concepts. That flies at some tables, and doesn't at others. I recommend my excellent thread on what classes mean in fiction as an example. You're clearly in the 'refluff anything that isn't mechanics' camp. I spend a lot of time there as well, but I still have some quibbles with your efforts here. Firstly, I'd allow most of your examples in my game. I'm pretty free with such narrative descriptions, so long as they're not abused. My issue in the other thread that this spawned from was representing an established literary figure as someone with a 5 INT, which notably doesn't follow any of your examples here as all of your examples are bad at INT, but for differing reasons. I've no problem with a character with a 5 INT being played as someone deeply flawed and those flawed being the reason they don't think well. However, I think you're running into a bad issue with a free refluffing of what stats mean. This isn't like refluffing a longsword as a katana, because those are still both swords and used the same way. The fictional change there is slight. Refluffing stats to mean things different from the game text isn't a simple fiction overwrite, though, it's a change to a fundamental building block. 5e's pretty good for that because it's system design silos design elements, so you don't have the change cascade that 3 and 4e had, but still, touching those blocks can have serious knockon effects. Danny's slipperly slope isn't unreasonable if you allow fundamental building blocks to be reimagined on the fly during the game. That said, though, none of your examples really refluff INT too much. Instead, you're still working with INT being reasoning and recall, you're just changing the fictional description of why you're bad at those things. A 5 INT is still bad at reasoning and recall, but instead of saying that's because you're just dumb, it's because you have some other flaw that's interfering with normal thinking, be it a patron, insanity, crippling social anxiety, or the madness of love. All of that works for me, so long as it remains a constant during play. Being a genius except when you fail an INT check isn't playing a flaw, it's gaming the system with a canny description. That might not be a problem for you, but it is for others that prefer more fidelity in their games. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Geniuses with 5 Int
Top