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Geniuses with 5 Int
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<blockquote data-quote="Guest 6801328" data-source="post: 6868208"><p>That's so cute. You say "getting out of it" like you sprung some kind of clever trap. Ok, how's this: "No, you." Show me the page that says every line of text in the book is a rule. </p><p></p><p>As a simple analysis of the stuff on Int scores demonstrates, if it doesn't actually state a mechanical effect then it really can't be a rule. </p><p></p><p></p><p></p><p></p><p>Right with you there. I'm definitely not proposing to measure them with Cha, nor "insanity" or "love", which are not attributes in the game. But if you want to introduce them I won't ask you to show me the rule that says you can.</p><p></p><p></p><p>Well, read more carefully. It also uses the Int-based skills (Nature, History, etc.)</p><p></p><p>In any event, I'm doing that. The only modifiers I'm talking about using are Int and skills. So full compliance there.</p><p></p><p></p><p></p><p></p><p>Yup, and that's what I'm doing. My Int score says I get a -3 on those things, and I'm using that modifier correctly.</p><p></p><p>Max...OPEN YOUR EYES. Nothing in the language specifies how to use the Int score to measure those things. Just that it should be used. Maybe I'm not doing it in the most obvious way, but it doesn't say "...measures them in the most obvious way..." does it? </p><p></p><p>If the instructions say to use a hammer to build a house, and I melt down the hammer and pound it into a thin sheet that I fold into a house, I followed instructions, no?</p><p></p><p>EDIT: And this is why a lot of the book clearly isn't "rules". It's just not specific enough to be useful as a rule.</p></blockquote><p></p>
[QUOTE="Guest 6801328, post: 6868208"] That's so cute. You say "getting out of it" like you sprung some kind of clever trap. Ok, how's this: "No, you." Show me the page that says every line of text in the book is a rule. As a simple analysis of the stuff on Int scores demonstrates, if it doesn't actually state a mechanical effect then it really can't be a rule. Right with you there. I'm definitely not proposing to measure them with Cha, nor "insanity" or "love", which are not attributes in the game. But if you want to introduce them I won't ask you to show me the rule that says you can. Well, read more carefully. It also uses the Int-based skills (Nature, History, etc.) In any event, I'm doing that. The only modifiers I'm talking about using are Int and skills. So full compliance there. Yup, and that's what I'm doing. My Int score says I get a -3 on those things, and I'm using that modifier correctly. Max...OPEN YOUR EYES. Nothing in the language specifies how to use the Int score to measure those things. Just that it should be used. Maybe I'm not doing it in the most obvious way, but it doesn't say "...measures them in the most obvious way..." does it? If the instructions say to use a hammer to build a house, and I melt down the hammer and pound it into a thin sheet that I fold into a house, I followed instructions, no? EDIT: And this is why a lot of the book clearly isn't "rules". It's just not specific enough to be useful as a rule. [/QUOTE]
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