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<blockquote data-quote="TwoSix" data-source="post: 6868457" data-attributes="member: 205"><p>I'm partially misspeaking, as I should be lumping in director stance and author stance together, standing in as other modes of play available beyond actor stance. I focused on director stance because I was defining the issue in terms of bringing external forces to play in terms of framing the narrative, but author stance is probably a better descriptor for most of the use cases that have been outlined.</p><p></p><p>Very informally, actor stance is when you decide what happens to your character based on your (the player's) priorities (such as generating drama, focusing on character goals), and then retroactively justify your decision to make sense in your character's mindset. Director stance is when you frame the environmental situation around the character in the interest of generating new story. Director stance doesn't come up very much in D&D, it's more of a focus of more explicitly narrative games.</p></blockquote><p></p>
[QUOTE="TwoSix, post: 6868457, member: 205"] I'm partially misspeaking, as I should be lumping in director stance and author stance together, standing in as other modes of play available beyond actor stance. I focused on director stance because I was defining the issue in terms of bringing external forces to play in terms of framing the narrative, but author stance is probably a better descriptor for most of the use cases that have been outlined. Very informally, actor stance is when you decide what happens to your character based on your (the player's) priorities (such as generating drama, focusing on character goals), and then retroactively justify your decision to make sense in your character's mindset. Director stance is when you frame the environmental situation around the character in the interest of generating new story. Director stance doesn't come up very much in D&D, it's more of a focus of more explicitly narrative games. [/QUOTE]
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