Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Geniuses with 5 Int
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 6868591" data-attributes="member: 42582"><p>And now I get to strike back at you for ninja-ing me with your dissociated-mechanics-fu!</p><p></p><p>I think that you are underselling what counts as "inhabiting" or being "in" your character.</p><p></p><p>Many times in the past I have insisted that the stances ("actor", "author", "director") are <em>logical</em> modes of play, not <em>psychological</em> states of the player.</p><p></p><p>So, I can play in actor stance but not actually inhabit or be in my character: for instance, I read the PC's backstory, think a bit about the current in-game situation, and then declare an appropriate action. I think this is more-or-less how [MENTION=23751]Maxperson[/MENTION] wants me to play 5 INT. It doesn't require any actual <em>inhabitation</em> at all.</p><p></p><p>I can play in author stance while inhabiting my character: caught up in the rush of the game, I declare "Yeah, I charge in too! Inspired by my allies courage, I throw caution to the wind!" I've first decided, <em>as a player</em>, that my PC joins the rest in the charge. Then I narrate an in-character reason for that. And in psychological terms I may never have breached the barrier between in-character and out-of-character. (I actually think this is a pretty common sort of occurence in RPGing. At least, I reckon that I've seen it a lot.)</p><p></p><p>And then I can play in director stance while inhabiting my character. That was the point of my paladin example, back in the day. The exchange went:</p><p></p><p style="margin-left: 20px">Paladin: I'll defeat you with the might of the Raven Queen.</p> <p style="margin-left: 20px">NPC Hexer: I'm not afraid of you or your god - I turned you into a frog.</p> <p style="margin-left: 20px">Paladin: And she turned me back.</p><p></p><p>That's director stance - the player narrates the mechanic of the effect ending as an action of another character (his PC's god). (And it wasn't a successful save - which, since Gygax's DMG, has allowed for this sort of director stance narration - it was the ending of a "lasts til end of the Hexer's next turn" effect - even more guaranteed to drive the process-sim crowd bonkers!)</p><p></p><p>But it didn't disturb "inhabitation" one bit. It actually <em>enhanced</em> it, by affirming the devotion of the PC and the intimacy of connection to the god. (Compare to the player stopping to ask me "Does the ending of that effect correlate to my god freeing me?" You could then get actor stance play, but completely devoid of any inhabitation, in my view.)</p><p></p><p>The reason that I have often come back to this example is because I think the religious character is actually the clearest counter-example to the casual equation of actor stance and process-sim with immersion/inhabitation. The religious person <em>knows</em> that the world unfolds through divine providence. But the player knows that the game unfolds through the cruel whims of dice. If the player isn't allowed to play his/her PC in director stance, and if all that is permitted is actor stance arising out of process-sim interpretations of mechanics, then the religious character is rendered necessarily <em>irrational</em>, mistaking the cold and brutal randomness of life for the workings of providence. (Treating the dice in a process-sim way is therefore perhaps a good thing for a Conan-esque game, or even a Greek Gods game where the gods are cruel and arbitrary, but not a Tolkien-esque one, in which the classic cleric and paladin have their home.)</p><p></p><p>The same objections that have been stated above ("But what if the player . . .") arise here too: But what if the player narrates that his character's god frees him from prison? But what if there are two PCs in the party who worship different gods, and who are opposed to one another? All I can say is that, in actual play this is not a problem but rather the stuff that drives the game forward.</p><p></p><p>For instance, in my 4e game who has the benefit of providence - the characters who are for the Raven Queen, or the one or two who are against her? Well, so far the PCs have <a href="http://www.enworld.org/forum/showthread.php?468466-Session-report-Victory-over-Orcus-escape-from-the-Abyss" target="_blank">killed her number one enemy (Orcus)</a>, <a href="http://www.enworld.org/forum/showthread.php?353496-First-time-godslayers-PCs-kill-Torog" target="_blank">killed Torog so as to give her access to the Underdark souls that were previously denied her</a>, <a href="http://www.enworld.org/forum/showthread.php?366933-Grugnur-died-prone-in-a-pile-of-his-own-swordthanes!" target="_blank">brought the Winter Fey into her fold</a>, and prevented her name from being revealed <em>twice</em> (once by defeating the Star Spawn who tried to reveal it after <a href="http://www.enworld.org/forum/showthread.php?340383-PCs-kill-Ometh-leading-to-open-season-on-the-Raven-Queen-s-name" target="_blank">the PCs undermined her earlier pact with the stars to keep it secret</a>, and more recently by <a href="http://www.enworld.org/forum/showthread.php?480707-Session-report-PCs-defeat-Kas-but-cede-the-battlefield-to-Osterneth" target="_blank">making sure that they can protect her mortal body in her mausoleum from being taken by Vecna-ites</a>).</p><p></p><p>So I think actual play is answering that question!, with no need for me, as GM, to unilaterally assert authority over the relevant backstory (and thereby forcing the players back into actor stance). To my mind, <em>that's inhabitation</em>.</p></blockquote><p></p>
[QUOTE="pemerton, post: 6868591, member: 42582"] And now I get to strike back at you for ninja-ing me with your dissociated-mechanics-fu! I think that you are underselling what counts as "inhabiting" or being "in" your character. Many times in the past I have insisted that the stances ("actor", "author", "director") are [I]logical[/I] modes of play, not [I]psychological[/I] states of the player. So, I can play in actor stance but not actually inhabit or be in my character: for instance, I read the PC's backstory, think a bit about the current in-game situation, and then declare an appropriate action. I think this is more-or-less how [MENTION=23751]Maxperson[/MENTION] wants me to play 5 INT. It doesn't require any actual [i]inhabitation[/I] at all. I can play in author stance while inhabiting my character: caught up in the rush of the game, I declare "Yeah, I charge in too! Inspired by my allies courage, I throw caution to the wind!" I've first decided, [I]as a player[/I], that my PC joins the rest in the charge. Then I narrate an in-character reason for that. And in psychological terms I may never have breached the barrier between in-character and out-of-character. (I actually think this is a pretty common sort of occurence in RPGing. At least, I reckon that I've seen it a lot.) And then I can play in director stance while inhabiting my character. That was the point of my paladin example, back in the day. The exchange went: [indent]Paladin: I'll defeat you with the might of the Raven Queen. NPC Hexer: I'm not afraid of you or your god - I turned you into a frog. Paladin: And she turned me back.[/indent] That's director stance - the player narrates the mechanic of the effect ending as an action of another character (his PC's god). (And it wasn't a successful save - which, since Gygax's DMG, has allowed for this sort of director stance narration - it was the ending of a "lasts til end of the Hexer's next turn" effect - even more guaranteed to drive the process-sim crowd bonkers!) But it didn't disturb "inhabitation" one bit. It actually [I]enhanced[/I] it, by affirming the devotion of the PC and the intimacy of connection to the god. (Compare to the player stopping to ask me "Does the ending of that effect correlate to my god freeing me?" You could then get actor stance play, but completely devoid of any inhabitation, in my view.) The reason that I have often come back to this example is because I think the religious character is actually the clearest counter-example to the casual equation of actor stance and process-sim with immersion/inhabitation. The religious person [I]knows[/I] that the world unfolds through divine providence. But the player knows that the game unfolds through the cruel whims of dice. If the player isn't allowed to play his/her PC in director stance, and if all that is permitted is actor stance arising out of process-sim interpretations of mechanics, then the religious character is rendered necessarily [I]irrational[/I], mistaking the cold and brutal randomness of life for the workings of providence. (Treating the dice in a process-sim way is therefore perhaps a good thing for a Conan-esque game, or even a Greek Gods game where the gods are cruel and arbitrary, but not a Tolkien-esque one, in which the classic cleric and paladin have their home.) The same objections that have been stated above ("But what if the player . . .") arise here too: But what if the player narrates that his character's god frees him from prison? But what if there are two PCs in the party who worship different gods, and who are opposed to one another? All I can say is that, in actual play this is not a problem but rather the stuff that drives the game forward. For instance, in my 4e game who has the benefit of providence - the characters who are for the Raven Queen, or the one or two who are against her? Well, so far the PCs have [url=http://www.enworld.org/forum/showthread.php?468466-Session-report-Victory-over-Orcus-escape-from-the-Abyss]killed her number one enemy (Orcus)[/url], [url=http://www.enworld.org/forum/showthread.php?353496-First-time-godslayers-PCs-kill-Torog]killed Torog so as to give her access to the Underdark souls that were previously denied her[/url], [url=http://www.enworld.org/forum/showthread.php?366933-Grugnur-died-prone-in-a-pile-of-his-own-swordthanes!]brought the Winter Fey into her fold[/url], and prevented her name from being revealed [I]twice[/I] (once by defeating the Star Spawn who tried to reveal it after [url=http://www.enworld.org/forum/showthread.php?340383-PCs-kill-Ometh-leading-to-open-season-on-the-Raven-Queen-s-name]the PCs undermined her earlier pact with the stars to keep it secret[/url], and more recently by [url=http://www.enworld.org/forum/showthread.php?480707-Session-report-PCs-defeat-Kas-but-cede-the-battlefield-to-Osterneth]making sure that they can protect her mortal body in her mausoleum from being taken by Vecna-ites[/url]). So I think actual play is answering that question!, with no need for me, as GM, to unilaterally assert authority over the relevant backstory (and thereby forcing the players back into actor stance). To my mind, [I]that's inhabitation[/I]. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Geniuses with 5 Int
Top