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<blockquote data-quote="TheCosmicKid" data-source="post: 6869004" data-attributes="member: 6683613"><p>Such as...?</p><p></p><p>More like "Don't you trust the locksmith enough to expect the lock will function as intended?" with a follow-up of "If you don't, why do you even have a lock?" The rules are a tool. Their purpose is to allow players to build mechanical representations of their character concepts. But you're telling me you don't trust players to use this tool constructively, and instead expect them to force you to build a character concept you don't want. So you're trying to remove the power from the tool, by insisting that there shouldn't be a correspondence between character concept and mechanical representation, and proclaiming that when the tool is an inert deadweight you have greater freedom. But really you're just getting the worst of both worlds. You're not using the tool to build a good mechanical representation of your character concept, but the tool is still weighing you down by putting mechanical restrictions on your character. If you don't want to use the tool, just discard it, and go play a rulesless RP system.</p><p></p><p>You said you're adamantly against dictating the actions of other players' characters. Now you're saying that other players' characters have to act in a way dictated by your narrative or else you'll walk out. You're the one who keeps bringing up this trust issue. I'm beginning to think you're right that this is what the debate is really about -- <em>but only on your end</em>.</p><p></p><p>Um... no?</p></blockquote><p></p>
[QUOTE="TheCosmicKid, post: 6869004, member: 6683613"] Such as...? More like "Don't you trust the locksmith enough to expect the lock will function as intended?" with a follow-up of "If you don't, why do you even have a lock?" The rules are a tool. Their purpose is to allow players to build mechanical representations of their character concepts. But you're telling me you don't trust players to use this tool constructively, and instead expect them to force you to build a character concept you don't want. So you're trying to remove the power from the tool, by insisting that there shouldn't be a correspondence between character concept and mechanical representation, and proclaiming that when the tool is an inert deadweight you have greater freedom. But really you're just getting the worst of both worlds. You're not using the tool to build a good mechanical representation of your character concept, but the tool is still weighing you down by putting mechanical restrictions on your character. If you don't want to use the tool, just discard it, and go play a rulesless RP system. You said you're adamantly against dictating the actions of other players' characters. Now you're saying that other players' characters have to act in a way dictated by your narrative or else you'll walk out. You're the one who keeps bringing up this trust issue. I'm beginning to think you're right that this is what the debate is really about -- [I]but only on your end[/I]. Um... no? [/QUOTE]
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