Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Geniuses with 5 Int
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Maxperson" data-source="post: 6871695" data-attributes="member: 23751"><p>A fireball setting things on fire is not RAW. It's simply not written anywhere. The DM has to alter the fireball mechanics in order for that happen. I would allow it, but someone else might not.</p><p></p><p></p><p></p><p>His examples were all how to narrate the PC's success or failure, not indications that the PC was not the one that saved. A success is narrated as a success, not a failure, and vise versa.</p><p></p><p></p><p></p><p>No retconning is taking place with mine, either. I am casting a fireball and narrating that the orcs were frozen to death. The end result is the same mechanically. Dead is dead.</p><p></p><p></p><p></p><p>Assuming you mean game world, I don't see how the patron only existing in the fiction matters. Deities only exist in the fiction and they have the power to make sure PCs make every save if they want.</p><p></p><p></p><p></p><p>No it isn't. Agility is speed and quickness. Dexterity is precision. High agility would let you throw a darts at a faster rate than I can, but my high dex would make my darts more accurate. Brawny is just brute strength.</p><p></p><p></p><p>A point or maybe two, maybe. Dropping from extremely high to extremely low over a few fingers or a hand? Not going to happen unless the DM is horrible. I wouldn't mind seeing a brawny strength 17 hobgoblin dropping to a brawny 15-16 strength hobgoblin over that sort of injury.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 6871695, member: 23751"] A fireball setting things on fire is not RAW. It's simply not written anywhere. The DM has to alter the fireball mechanics in order for that happen. I would allow it, but someone else might not. His examples were all how to narrate the PC's success or failure, not indications that the PC was not the one that saved. A success is narrated as a success, not a failure, and vise versa. No retconning is taking place with mine, either. I am casting a fireball and narrating that the orcs were frozen to death. The end result is the same mechanically. Dead is dead. Assuming you mean game world, I don't see how the patron only existing in the fiction matters. Deities only exist in the fiction and they have the power to make sure PCs make every save if they want. No it isn't. Agility is speed and quickness. Dexterity is precision. High agility would let you throw a darts at a faster rate than I can, but my high dex would make my darts more accurate. Brawny is just brute strength. A point or maybe two, maybe. Dropping from extremely high to extremely low over a few fingers or a hand? Not going to happen unless the DM is horrible. I wouldn't mind seeing a brawny strength 17 hobgoblin dropping to a brawny 15-16 strength hobgoblin over that sort of injury. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Geniuses with 5 Int
Top