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<blockquote data-quote="Ovinomancer" data-source="post: 6874486" data-attributes="member: 16814"><p>I gave an example with myself, tracking, and my ranger character. I narrate that I tell the truth that my character knows, even if I don't.</p><p></p><p></p><p>Hold up, you're getting messy with the terms here. The player in both Elfcrusher's and my examples both narrate their actions -- they action declaration is the same in both. The difference is the outcome narration. I'm uncertain if we're talking about the same thing, so please clarify that before I respond.</p><p></p><p></p><p>They can't, which is my problem. ZoT doesn't work the way you suggest it does -- for it to work that way it would require a houserule. Elfcrusher's been adamant that no houseruling is involved. I'm fine if you want to work it EC's way and call it a houserule -- sound fun. But it requires changing how ZoT works.</p><p></p><p></p><p>In a game about stories, changing the fiction changes the outcome. The mechanics only exist to resolve issues of questionable outcome. Not affecting the mechanics (which I disagree is the truth here) doesn't mean it doesn't affect the game. It clearly does. And it does so by violating the 'no lying' requirement of ZoT.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 6874486, member: 16814"] I gave an example with myself, tracking, and my ranger character. I narrate that I tell the truth that my character knows, even if I don't. Hold up, you're getting messy with the terms here. The player in both Elfcrusher's and my examples both narrate their actions -- they action declaration is the same in both. The difference is the outcome narration. I'm uncertain if we're talking about the same thing, so please clarify that before I respond. They can't, which is my problem. ZoT doesn't work the way you suggest it does -- for it to work that way it would require a houserule. Elfcrusher's been adamant that no houseruling is involved. I'm fine if you want to work it EC's way and call it a houserule -- sound fun. But it requires changing how ZoT works. In a game about stories, changing the fiction changes the outcome. The mechanics only exist to resolve issues of questionable outcome. Not affecting the mechanics (which I disagree is the truth here) doesn't mean it doesn't affect the game. It clearly does. And it does so by violating the 'no lying' requirement of ZoT. [/QUOTE]
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