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<blockquote data-quote="Maxperson" data-source="post: 6877188" data-attributes="member: 23751"><p>It's the only logical conclusion. The patron gave her the answer. If the answer is incorrect there are two possibilities. The patron lied, or the patron was mistaken. </p><p></p><p></p><p></p><p>Right. The evil cleric gets the incorrect answer. The ignorance and error portion.</p><p></p><p></p><p></p><p>This cannot happen without altering the mechanics of Zone of Truth. There is no mechanical shield, so when she fails the save, she really fails it and has to tell the truth as she knows it, even if that truth is incorrect. The patron can demand all it likes, she either answers truthfully as she knows it, or refuses to answer altogether. She has no option to lie.</p><p></p><p></p><p></p><p>The difference is never the less very profound. Different answers produce very different game results, even if the knowledge imparted is the same. The entire direction of the campaign can shift over that difference in narration.</p><p></p><p></p><p>I don't consider a profound shift in the direction of the campaign to be "nothing." Maybe you do. I don't know.</p><p></p><p></p><p></p><p>The resulting lie will alter how the evil cleric reacts, which can shift the entire campaign. It is very much a factor.</p><p></p><p></p><p></p><p>This already exists. It's called Zone of Truth.</p><p></p><p></p><p></p><p>And this is great.</p><p></p><p></p><p></p><p>The PC you describe doesn't actually know everything. He just has access to a bunch of knowledge from past lives, so he can still have things that he doesn't know. That jives with Zone of Truth.</p><p></p><p></p><p></p><p>Why would such a PC know anywhere near everything? Even with 10000 past lives, such a PC wouldn't know even half of everything. I don't see any need to rule that the PC knows everything and there are no limits as to what could be extracted. Heck, a simple question like, "What did I have for breakfast this morning?" would stump your PC.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 6877188, member: 23751"] It's the only logical conclusion. The patron gave her the answer. If the answer is incorrect there are two possibilities. The patron lied, or the patron was mistaken. Right. The evil cleric gets the incorrect answer. The ignorance and error portion. This cannot happen without altering the mechanics of Zone of Truth. There is no mechanical shield, so when she fails the save, she really fails it and has to tell the truth as she knows it, even if that truth is incorrect. The patron can demand all it likes, she either answers truthfully as she knows it, or refuses to answer altogether. She has no option to lie. The difference is never the less very profound. Different answers produce very different game results, even if the knowledge imparted is the same. The entire direction of the campaign can shift over that difference in narration. I don't consider a profound shift in the direction of the campaign to be "nothing." Maybe you do. I don't know. The resulting lie will alter how the evil cleric reacts, which can shift the entire campaign. It is very much a factor. This already exists. It's called Zone of Truth. And this is great. The PC you describe doesn't actually know everything. He just has access to a bunch of knowledge from past lives, so he can still have things that he doesn't know. That jives with Zone of Truth. Why would such a PC know anywhere near everything? Even with 10000 past lives, such a PC wouldn't know even half of everything. I don't see any need to rule that the PC knows everything and there are no limits as to what could be extracted. Heck, a simple question like, "What did I have for breakfast this morning?" would stump your PC. [/QUOTE]
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