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Geniuses with 5 Int
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<blockquote data-quote="Maxperson" data-source="post: 6877381" data-attributes="member: 23751"><p>No. She can refuse to answer under Zone of Truth, so it is not as powerful as the 5th level version. She just has no option to lie about it, so the part would know she is keeping the answers to herself. Also, if it would give the PCs access to knowledge greater than her 5 int, then it isn't the Zone of Truth breaking the game, it's the character concept itself. A broken concept needs to give before the game does. Without a house rule anyway.</p><p></p><p>Most of the time, in an epic level 4e game the information that villains might be wanting to extract is more dramatic than what some random person had for breakfast - though even then, the character may well have seen it as part of some vision of the future!</p><p></p><p></p><p></p><p>Very good does not equal the perfect knowledge you described, though. He can still fail, so there is no need to decide that he has perfect knowledge. A 45 DC is still a 20% chance of failure. That's nowhere near perfect knowledge.</p><p></p><p></p><p></p><p>I don't know 4e, but if it compels the truth, then there is no basis for an "I don't know" instead of a check. The check would have to be made and an answer given if the check succeeds.</p><p></p><p></p><p></p><p>How does that narration collide in your game? All it does is give a reason for his success with knowledge skills. A PC with a +40 and no such narration would have identical knowledge. Being forced to tell the truth is working as intended in 4e, with or without that narration.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 6877381, member: 23751"] No. She can refuse to answer under Zone of Truth, so it is not as powerful as the 5th level version. She just has no option to lie about it, so the part would know she is keeping the answers to herself. Also, if it would give the PCs access to knowledge greater than her 5 int, then it isn't the Zone of Truth breaking the game, it's the character concept itself. A broken concept needs to give before the game does. Without a house rule anyway. Most of the time, in an epic level 4e game the information that villains might be wanting to extract is more dramatic than what some random person had for breakfast - though even then, the character may well have seen it as part of some vision of the future! Very good does not equal the perfect knowledge you described, though. He can still fail, so there is no need to decide that he has perfect knowledge. A 45 DC is still a 20% chance of failure. That's nowhere near perfect knowledge. I don't know 4e, but if it compels the truth, then there is no basis for an "I don't know" instead of a check. The check would have to be made and an answer given if the check succeeds. How does that narration collide in your game? All it does is give a reason for his success with knowledge skills. A PC with a +40 and no such narration would have identical knowledge. Being forced to tell the truth is working as intended in 4e, with or without that narration. [/QUOTE]
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