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<blockquote data-quote="Maxperson" data-source="post: 6877760" data-attributes="member: 23751"><p>In the vast majority of RPGs, D&D included, they are intended to be intertwined. That's not subjective. That's objective. 5e is in fact designed that way.</p><p></p><p></p><p></p><p>Your narrative has altered Zone of Truth, though. Eloelle absolutely knows the answer to the riddle. Right or wrong, she knows the answer. She can refuse to answer under a Zone of Truth, but she can't lie about knowing.</p><p></p><p></p><p></p><p>I'm saying that if narration and mechanics are divorced from one another, the DM can literally narrate anything as an orc. Everything can be narrated as anything the DM can think of. There would be no need for any correlation at all.</p><p></p><p></p><p></p><p>I disagree with that assertion, though. The narration affects her answer. Her answer affects many tangible things in the game world. I don't know, an answer that is wrong, and an answer that is correct, will have three different effects on the game world. Those are tangible. They can result in anything from Eloelle being killed, to her being rewarded for her help.</p><p></p><p></p><p></p><p>I understand what you are saying, but in order for the patron to intervene like that, it has to polymorph the golem in some manner or do something else mechanical to it in order for it to appear to be an orc. The narrative is not intended to be divorced from mechanics like that. The golem should get a save to avoid the change. Heck, it should be immune if it's an iron golem. Barring house rules, mechanics matter.</p><p></p><p></p><p></p><p>I'll take your word for it. I've skimmed posts, so I could have missed it.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 6877760, member: 23751"] In the vast majority of RPGs, D&D included, they are intended to be intertwined. That's not subjective. That's objective. 5e is in fact designed that way. Your narrative has altered Zone of Truth, though. Eloelle absolutely knows the answer to the riddle. Right or wrong, she knows the answer. She can refuse to answer under a Zone of Truth, but she can't lie about knowing. I'm saying that if narration and mechanics are divorced from one another, the DM can literally narrate anything as an orc. Everything can be narrated as anything the DM can think of. There would be no need for any correlation at all. I disagree with that assertion, though. The narration affects her answer. Her answer affects many tangible things in the game world. I don't know, an answer that is wrong, and an answer that is correct, will have three different effects on the game world. Those are tangible. They can result in anything from Eloelle being killed, to her being rewarded for her help. I understand what you are saying, but in order for the patron to intervene like that, it has to polymorph the golem in some manner or do something else mechanical to it in order for it to appear to be an orc. The narrative is not intended to be divorced from mechanics like that. The golem should get a save to avoid the change. Heck, it should be immune if it's an iron golem. Barring house rules, mechanics matter. I'll take your word for it. I've skimmed posts, so I could have missed it. [/QUOTE]
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