Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Geniuses with 5 Int
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 6881636" data-attributes="member: 42582"><p>Upthread, I suggested that the roll of a saving throw is something that happens at the table, in the real world, and doesn't obviously or immediately correlate to something happening in the fiction.</p><p></p><p>This characterisation of saving throws was rejected by [MENTION=23751]Maxperson[/MENTION].</p><p></p><p>Allowing the player to choose not to make a knowledge roll is treating the skill roll in the same way as I prefer to treat the saving throw: as something that takes place in the real world, at the table. If it was simply a model of ingame causal processes (as Maxperson asserts to be case for a saving throw), then the player would be <em>obliged</em> to make the check to determine whether or not the PC knew the information in question.</p><p></p><p> [MENTION=16814]Ovinomancer[/MENTION] has said, upthread, that ZoT talks in in-fiction terms (about creatures in the zone, etc), and that this is a reason for treating the ZoT saving throw in Maxperson's preferred fashion. But the rules for INT and knowledge checks are no different in this respect (SRD p 81):</p><p></p><p style="margin-left: 20px">An Intelligence check comes into play when you need to draw on logic, education, memory, or deductive reasoning.</p><p></p><p>Clearly the "you" in that passage is talking about the character in the fiction, not the player in the real world. (Eg a player in the real world doesn't need to make an INT check in order to be permitted to draw on his/her education in the playing of the game.)</p><p></p><p>What, then, is the basis for treating knowledge checks in a different, more metagame fashion than saving throws? And why can Zone of Truth not be treated in the same way (which is what the Eloelle narration requires)?</p></blockquote><p></p>
[QUOTE="pemerton, post: 6881636, member: 42582"] Upthread, I suggested that the roll of a saving throw is something that happens at the table, in the real world, and doesn't obviously or immediately correlate to something happening in the fiction. This characterisation of saving throws was rejected by [MENTION=23751]Maxperson[/MENTION]. Allowing the player to choose not to make a knowledge roll is treating the skill roll in the same way as I prefer to treat the saving throw: as something that takes place in the real world, at the table. If it was simply a model of ingame causal processes (as Maxperson asserts to be case for a saving throw), then the player would be [I]obliged[/I] to make the check to determine whether or not the PC knew the information in question. [MENTION=16814]Ovinomancer[/MENTION] has said, upthread, that ZoT talks in in-fiction terms (about creatures in the zone, etc), and that this is a reason for treating the ZoT saving throw in Maxperson's preferred fashion. But the rules for INT and knowledge checks are no different in this respect (SRD p 81): [indent]An Intelligence check comes into play when you need to draw on logic, education, memory, or deductive reasoning.[/indent] Clearly the "you" in that passage is talking about the character in the fiction, not the player in the real world. (Eg a player in the real world doesn't need to make an INT check in order to be permitted to draw on his/her education in the playing of the game.) What, then, is the basis for treating knowledge checks in a different, more metagame fashion than saving throws? And why can Zone of Truth not be treated in the same way (which is what the Eloelle narration requires)? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Geniuses with 5 Int
Top