Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*TTRPGs General
Genre Conventions: What is fantasy?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Celebrim" data-source="post: 2273821" data-attributes="member: 4937"><p>It goes without saying that not all morality tales are fantasies. I'm trying to show that contrary to expectation, the reverse - that all fantasies are morality tales - is true. I don't expect this to be obvious, and I'm not 100% sure of the definition myself, but I am sure that of the fantasy stories I've read they have this in common far more than they have any particular setting, and so I find this definition - incomplete as it is likely to turn out to be - far more compelling than defining fantasy as 'magic' or any singular particular setting convention.</p><p></p><p>Defining a fantasy as containing that which is fantastic is a circular definition. It's like saying 'magical stories' are stories about 'magic'. Well, what do you mean by magic then? As this thread shows, the definition of magic is hard to pin down, because simple definitions like 'things that break the laws of the universe' or 'stories that couldn't happen in this universe' at the least gather in things which you meant to exclude. So what I'm saying is that when we are speaking of magical stories, the particular kinds of fantastic things we are speaking of are intrinsically related to incarnating, simplifying, or magnifying abstract concepts like 'good', 'evil', 'virtue', 'power', in order to make them more tangible and hense easier to deal with. And that is at some level the reason that we are willing to exclude conventions like FTL travel as 'not magic' because we recognize that in the story it is in, 'FTL travel' is unlike ordinary magic in that it has no mythic connection to an abstract idea. </p><p></p><p>You probably could argue that at least some of the time, magic is sterlized in order to serve as the same sort of story vehical that FTL travel and intersteller trade empires serve in science fiction, but I would counter that so long as you still tie that magic to the mythic themes from which it originates that you are still going to be at some level dealing with the supernatural as the incarnation of the abstract, and as long as you have larger than life heroes in such stories, you'll still be dealing with the ancient idea of virtue being defined by a life lived like those in the larger than life mythic heroic narratives. I might even be willing to advance (though I'm unsure how I feel about this idea since it just came to me), that the more you sterlize your magic and remove it from its usual purpose in the story, the more magic starts to seem to be conventional technology rather than the supernatural. But that is, I agree, a rather debatable (yet to me interesting) point.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 2273821, member: 4937"] It goes without saying that not all morality tales are fantasies. I'm trying to show that contrary to expectation, the reverse - that all fantasies are morality tales - is true. I don't expect this to be obvious, and I'm not 100% sure of the definition myself, but I am sure that of the fantasy stories I've read they have this in common far more than they have any particular setting, and so I find this definition - incomplete as it is likely to turn out to be - far more compelling than defining fantasy as 'magic' or any singular particular setting convention. Defining a fantasy as containing that which is fantastic is a circular definition. It's like saying 'magical stories' are stories about 'magic'. Well, what do you mean by magic then? As this thread shows, the definition of magic is hard to pin down, because simple definitions like 'things that break the laws of the universe' or 'stories that couldn't happen in this universe' at the least gather in things which you meant to exclude. So what I'm saying is that when we are speaking of magical stories, the particular kinds of fantastic things we are speaking of are intrinsically related to incarnating, simplifying, or magnifying abstract concepts like 'good', 'evil', 'virtue', 'power', in order to make them more tangible and hense easier to deal with. And that is at some level the reason that we are willing to exclude conventions like FTL travel as 'not magic' because we recognize that in the story it is in, 'FTL travel' is unlike ordinary magic in that it has no mythic connection to an abstract idea. You probably could argue that at least some of the time, magic is sterlized in order to serve as the same sort of story vehical that FTL travel and intersteller trade empires serve in science fiction, but I would counter that so long as you still tie that magic to the mythic themes from which it originates that you are still going to be at some level dealing with the supernatural as the incarnation of the abstract, and as long as you have larger than life heroes in such stories, you'll still be dealing with the ancient idea of virtue being defined by a life lived like those in the larger than life mythic heroic narratives. I might even be willing to advance (though I'm unsure how I feel about this idea since it just came to me), that the more you sterlize your magic and remove it from its usual purpose in the story, the more magic starts to seem to be conventional technology rather than the supernatural. But that is, I agree, a rather debatable (yet to me interesting) point. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Genre Conventions: What is fantasy?
Top